24 Gedanken zu „Wie wir Little Mac in Smash Ultimate repariert haben“
  1. Everyone needs to stop saying that he sucks in air and focus on his core design as ground fighter. None of his tilts or smash attacks are top 5 best in any regard and none are safe. Not to mention he lost his down tilt KO confirm

  2. One thing that the devs didn't consider when designing mac is that there is 3 aspects of a character; ground game, air game and recovery game, not just ground and air game. Giving mac good ground game, but bad air and recovery game puts his advantage to disadvantage ratio at 1:2, which is obviously not good. What I think they should do is keep his aerials bad, but improve his recovery options. For starters, up b can be buffed a little bit, and can have the ability to be angled a teensy bit more. It can also grab ledge easier. Also, (this might be a controversial choice) but I think that neutral b should be a sideways recovery tool, better than it is now. This is because I definitely don't want Mac having a 6 or 7 out of 10 recovery in terms of range, more like a 3-4 recovery, but he should still have lots of recovery mixups, so he has a valid way of getting back on the ground. This brings me to my next point, mac doesn't have the tools to get himself back on the ground. For example, I often sd with side b and ko punch by ledge, even when they land, they drift too much forward offstage and i cant recover. I believe side b should have less lag and ko punch should not drift forward as much, this does nerf its range but thats fine. Maybe these changes could fix little mac but I just thought of em on the fly. 🙂

  3. As a little mac main i say that little mac is C teir. He has great smashes, one of tha best nairs in tha game, a great jab and tilts and a recovery with many MANY extra steps. I will admit little macs recovery is pretty trash compared to an alligator with a recovery that feels infinite. If i wer to bu little mac id buff he's up B. His up B is uuuuuuh not so good in tha air, but on ground its pretty decent. All i want to buff is that when u use up B, it ACTUALLY FUCKING GRABS THA EDGE LIKE FOR FUCKS SAKE. I SWEAR MACS UP B WILL NOT TOUCH THE EDGE EVEN IF ITS 2 CENTAFUCKINGMETERS AWAY, ITS STRAIGHT BULLSHET LIKE THA HELL WHO MADE DIS CRAP. CUZ I SEE ROSALINA RECOVER WHILE DECENTLY FAR AWAY FROM THA EDGE. WHY CANT MAC DO DIS LIKE HIS UP B FUCMING PASSES THA EDGE AND CONTINUES UP BUT WHEN I ACTUALLY WANT IT TO NOT DO DAT IT MISSES BY A CENTIMETERS. Ok that was all thanks for reading 😀

  4. I have 2 things to fix him. First, allow him to do things after up b, kind of like banjo, so he has better mix ups. Also, I would let him grab the ledge fauther away then the rest of the cast.(excluding tethers)

  5. Maybe not losing his vulnerability during dodging in the ground would be a good mechanic for him since he is a boxer and the sport is based on dodging hits besides hitting back.
    For example like in sakurais video about dodging 1 to 10 times, make mac go from 1 to 16 instead.
    An additional move you can give is give mac an ability to poke the opponent with an up smash/forward smash but tilting up if he shields since this would be an uppercut to the chin.
    Forward smash straight tilt can maybe push back the opponent a little bit to space out.
    Adding heros crits to Macs hits can also be good since in boxing you sometimes give an opponent a heavy hit where hes already hurt or if you punch him in the face.

  6. I'm not a fan of the Idea of making him I will rather change how his KO meter works:
    First it's not how it works in any of the punch out games
    He has a meter like super punch out but the KO punch is more like the star punch in punch out for Wii and NES
    And it doesn't even work like in super punch out because in that game you lose meter by getting hit and when it's full you can use it forever
    so at the end it resemble general fighting game meter more than anything

    First: let's make the meter work like in super punch out so you lose meter by getting hit(you can balance it by the number or types of hits that lose him meter) that alone could out his buffs to his air game with no additional nerds needed

    Second: since it now works like in super punch out
    let's make the it so the full meter will give you a buff for all your attacks including air attacks so you get to cover his weaknesses without losing his design

    Third: let's buff his anti air attacks
    For example let's buff his up b by giving in a wider hitbox and maybe give it some invincibility on startup

  7. I think if you made little macs neutral b, kind of like fox up b then it’ll be a real game changer. The neutral b would charge and shoot off into any direction like Firefox. Just this change alone would put him into mid tier.

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