22 Gedanken zu „Why We NEED Solo Queue | Future of WoW PvP w/ Savix, Stoopzz & Venruki“
  1. It is impossible to automatically do balanced teams in soloq because players wich always play with clases like retwardhhunter based on op nobrain huge damage not the same as players wich get the same ranks with classes like roglockmage wich based on cc setups.

  2. I actually quit wow after the day I sat for 6 straight hours in the LFG.

    Another big problem with the current system is that you get dependant on other peoples presence. What I mean by that is that you either have to wait 6 hours in the LFG OR 6 hours for your partner to log on.

    #SOLOQUE

  3. I like the general theme of what you guys are saying, but dont agree with a chunk of it, as your guys's view is 100% pvp, and some other people have PVE mind. And all in on either side sorta mess. But keep up the passion love the videos 🙂

  4. as a new wow player, I've been very discouraged by shadowlands pvp and in general the progression systems. I had 40k hp and other players had 65k 70k 80k hp and they are spamming the unrated modes where I am brand new to them seemed a little strange

  5. its hard to practice and get better if you cant just jump in and start practicing. when you have to grind and look for players and get thrown over and over again by teams who blame you for not winning. its nearly impossible to start getting better through practice.

  6. pvp should be quick and ez to get into. like, they should just be able to log in and start playing. no leveling to max level. so, they can use and get to know other classes and class strats so they can learn thow they work and how to counter them. so people who dont want the pve aspect dont have to worry about it. make it so that pvp gear has no effect on pve content. and peoples gear shouldnt matter in world pvp. it should all be normalized, so that people dont gank low level players so they cant actually level their characters. it would only make the game better.

  7. also, damage modfiers intended to do higher raid content shouldnt be a part of pvp. they should only apply to pve. because pvp needs concinstency. people who do pvp want to know what to expect everytime so they can learn. it makes balancing the two nearly impossible.

  8. 19:22 overwatch is the worst example IMO. yeah someone can play really well have all gold medals and still loose their rank, but its heavily based on team play. if they happen to have 2 gold players and you're the only one you keep loosing games, keep loosing rating you wont get better. there is also the problem you have diamond players deranking to help their friends ect.
    and the problem with OW is that even tho i might be carryign and my team is fcking up i still loose rating. i dont gain anything from being the best player of the group.
    i will get the same results as the person that was the worst in the team.
    the only good way to slowly gain rating is record your games, see what you do wrong or what you could have done better. and please for the love of god use mics. i've been in silver to low diamond and from silver till mid plat literally no one uses their mics, no one calls something out. its literally a hell. this is also a reason why people dont see improvements in their ratings. calling out ults, CC's and such is so important. you cant just see it like as in wow.

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