26 Gedanken zu „What Makes a Battleplan Good or Bad? – Warhammer Weekly 05102023“
  1. 54:04 I started playing AoS around 2018, and the GHB had Meeting engagements rules, that was so much fun!

    Also that GHB had rules for dogfights with flying units and the anvil of apotheosis!! So much good stuff both for competitive but also for us “so so casuals” 😊

  2. Battle Tactics
    I would think about having Battle tactics from the army I play against.
    Battle tactics, from the army I play.
    The Battleplan I play.

    Those would be much more interesting and grounded in the fantasy, than always the same BTs, every game.
    Maybe only 1 From each category though. Maybe 3 Points for the specific ones and 2 for the standard ones.
    (The balance could be "army" vs "against army" – so if my opponent has a simple battle tactic, then I have a simple one from his book as well. )
    I can imagine a way to not hate battle tactics that way, I suppose.

  3. I personally loved the style of narrative battle plan in the broken realms books. I couldn’t do it at the time as we didn’t have the appropriate armies for the scenarios but it’s definitely something I want to go back to and do as the x number of units thing they had works to balance it and given you need lots of stuff it could end up requiring you to include crap units to balance it in case you have a competitive vs a completely narrative player.

  4. Hi, after the AOS reveal show at Warhammer Fest, the pane had a Q & A section not on Twitch 3:55. The question of new incarnates was raised, and I believe the answer was that there were no plans for more at the moment…

  5. Recreating battles with specific units makes me think of the historical wargames where people recreate the actual battles that happened to see if they can change the outcome. If GW models were a 10th of the cost so we could buy anything we needed, then having exact lists might be an option. But when there is a real cost to your army, forcing a certain list will turn most players off.

  6. Vince, as a LOTRO player for 16 years, it is wonderful to hear you say that you played it and enjoyed it. It now follows imagined scenarios post-Sauron's defeat and also includes adventures in the previous age. Sometimes, these elements are done extremely well and provide good ideas for AOS narrative play.

  7. I never bought Thondia due to the price (at first only available in the big Terrain box), then the Incarnate did its nonsense and I skipped it.
    Agreed GHB 2017 was great.
    A big issues I have with the rules design is that they only cater to the comp. Play community – That’s how I feel.
    I am really hoping the Heralds Campaign will add only narrative play.

  8. Assuming stuff about GW dev pipeline***

    We are also losing efficiency. The competitive plans could be tuned and balanced versions of the previous set of narrative and casual plans.

    Let the lack of polish be a feature. Let players figure out where it all breaks down. Patch it. Republish it as the tournament edition

  9. I would love GW to build a really meaty campaign book for AOS. Like one that provides the framework for running a faction agnostic campaign. Bring back terrain tiles for it!

  10. So I’m needing some help. I’m typically a stormcast player and play against a StD player. I recently got a nurgle army (Vanguard box, nurglings, sloppity, rotmire, beast of nurgle, and another set of Blightkings) and I have played against him twice now with both games not going even half way into the second round because I was DESTROY. I have no clue what to do. I feel like I’m doing no damage to him and I can’t even last long enough to get any CP. He just straight up wrecks me, especially when his army is more nurgle than mine when he selects those feats

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