17 Gedanken zu „Warum Stealth Rocks nicht in konkurrierenden Pokemon VGC #shorts verwendet werden“
  1. Stealth Rock could have seen some use in Series 12 with Charizard, Shedinja, Incineroar and Focus Sash mons in the meta but unfortunately there were no real good non-restricted setter in the format (because obviously you want to deal hard damage with your Groudon, Dialga or Necrozma)

  2. dont play vgc, has tspike ever been used as a niche option for a fourth move slot? seems to me that you could stack up some nice damage with all the protecting and mind games that go on.

  3. I used it during the no dmax format where incin/rilla/tsareena were everywhere. Not nearly as effective because rilla was rampant and grassy terrain sort of neutralizes stealth rock but at least it makes gettjng rid of incin easier.

  4. The pokemon limit to 4 per team also means there's less switches to be had, so you would on minimum number of switches in VGC only get 2 instances of damage with a hazard, versus a minimum of 5 in singles so even if the opponent doesn't switch in on super effectives you're doing more than double the damage per hazard and that's not even factoring in how good the non damaging hazards are in singles, who needs tailwind when sticky web is basically free priority

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