Viele Typen haben passive Effekte, die den Spielern nicht direkt mitgeteilt werden. Hier ist, was Sie wissen müssen, bevor Gen 9 herauskommt!
© Artikelquelle
E-Sport - Games - New Games - Best Games
Viele Typen haben passive Effekte, die den Spielern nicht direkt mitgeteilt werden. Hier ist, was Sie wissen müssen, bevor Gen 9 herauskommt!
© Artikelquelle
After what I saw in the leaks, that might change honestly. Won’t say how of course, but we’ll see
Very well said Mr boosted!
Stealth Rock could have seen some use in Series 12 with Charizard, Shedinja, Incineroar and Focus Sash mons in the meta but unfortunately there were no real good non-restricted setter in the format (because obviously you want to deal hard damage with your Groudon, Dialga or Necrozma)
noooooooooo
This makes me want to make a bulky hazard team with perish song. Not sure how realistic it is with all the legends running around, though.
True and accurate. I prefer singles but appreciate VGC and know how to play the format.
dont play vgc, has tspike ever been used as a niche option for a fourth move slot? seems to me that you could stack up some nice damage with all the protecting and mind games that go on.
I was just thinking about this today. Synchronicity 🎉
given incineroar's overwhelming usage and it's reputation for pivoting I'd think that trainers would look for every opportunity to limit it
I used it during the no dmax format where incin/rilla/tsareena were everywhere. Not nearly as effective because rilla was rampant and grassy terrain sort of neutralizes stealth rock but at least it makes gettjng rid of incin easier.
be crazy if stone ax actualy sets up stelth rock
PPNI5
Stealth rock + red card is where its at
I hope in scarlet/violet hazard moves deal damage when used like in Arceus especially since Hisuian (Decidueye) pokemon are able to be in it
Kleavor grining in the distance
The pokemon limit to 4 per team also means there's less switches to be had, so you would on minimum number of switches in VGC only get 2 instances of damage with a hazard, versus a minimum of 5 in singles so even if the opponent doesn't switch in on super effectives you're doing more than double the damage per hazard and that's not even factoring in how good the non damaging hazards are in singles, who needs tailwind when sticky web is basically free priority
also, because 2v2 so much more offensive oriented since you can double on a single mon, the chip damage from stealth rocks is not as valuable as an actual attack or support move