You should prank someone where you and 2 others are completely normal, but the third person you can see their car outline at all times. Idk how you would do it but yeah
Map idea: hide and seek but random objects and areas on the map start to disappear throughout the match, the hiders will have to find different spots if their area disappears!
To not have invisible walls, you need to make a hollow wall with one mess and the texture facing out, and duplicate mesh though slightly smaller with the textures facing in. This is based on the normals of meshes. When modeling and you see a black face, this will be the "invisible wall" you see through. Duplicate the mesh, flip the normals, then slightly scale down from the center to create a very small gap between the two walls. With the flipped normals and a texture on either side, this will fix the invisible walls. Though you will still have to add collision to hit the invisible wall.
I really enjoyed your camera settings video. Can you show your control settings to everyone? Can you make a control setting video explaining how all the sensitivities work and effect each other? Ty
Unsure if UE supports such things, but the only reason you can see through the walls is because the surface is flagged as only being 1 sided and so there is just one normal facing a particular direction. Most 3d software at the very least support 'double sided' faces which have normals on each side of the surface so the surface is rendered on either side, typically it's a material option, so probably the place to check in UE to enable such things.
Pretty sure nowadays Blender at least has double sided surfaces enabled on all objects by default (used to be off by default but with the option to flag faces as double sided for years though), but if you're importing existing assets you may need to just do a mass selection of wall surfaces to ensure it's being applied.
hey leth! you will never see this but i have a cool map/video idea!
this is called rocket league sardines.
in real life, sardines is a game in which one person will hide and then the others will try to find said hider. those three people are the seekers. once one person finds the hider, they will hide nearby the hider and wait for the other seekers to find them. this is called sardines because sardines cluster together when hiding. you can put whatever twist youd like to, but i thought this would be an amazing map/video!!
So we're not exactly sure why this video appears to be in 30 fps 🙁 Sorry about that, should be fixed for tomorrow's vid <3
10 seconds in, I'm already blown away by the map. You've done it again leth!
What is your car
Hey leth your hide and seek vids are always awesome. Just wish there was more of your gang playing.
Plz make a hide and seek in the dark
top 10 under rated yt channels
5:06 🤔
Is it my phone or is this video laggy??
Leth’s maps are insane ngl
Congrats on 400k bring back the marble map but like a hide and seek game on it.
“Only one person who likes this will one day be a billionaire” (Good luck)
You should prank someone where you and 2 others are completely normal, but the third person you can see their car outline at all times. Idk how you would do it but yeah
When the video first started I was like, “did I click on the wrong video” 😂😂
Map idea: hide and seek but random objects and areas on the map start to disappear throughout the match, the hiders will have to find different spots if their area disappears!
Console players be like:😔😔
(I'm a console player)
Please do a tag map tag the player to score
Jaaaajaaa min 20:20 too 20:30 its me favorito this video bro jaajjjaajas
I SAW 2FORT AND CLICKED!!!!!!
No One:
Leth: This map is gigantic
Not really hide and seek if you can see through the map. On top of the pipes was a great idea. Kinda spoiled it really.
Here's a map idea. The usual field, but there are no slopes. Just hard corners. A box.
What is the intro song
To not have invisible walls, you need to make a hollow wall with one mess and the texture facing out, and duplicate mesh though slightly smaller with the textures facing in.
This is based on the normals of meshes. When modeling and you see a black face, this will be the "invisible wall" you see through. Duplicate the mesh, flip the normals, then slightly scale down from the center to create a very small gap between the two walls.
With the flipped normals and a texture on either side, this will fix the invisible walls.
Though you will still have to add collision to hit the invisible wall.
YEAA. love deez hide n seek whit the bois. Whit some rlcs teams nrxt time?
yo the water is moving so fast it gives me headaches, please slow it down man:)
just a big no to these vids.
I really enjoyed your camera settings video. Can you show your control settings to everyone? Can you make a control setting video explaining how all the sensitivities work and effect each other? Ty
What decal is zurx usinng ?
That water ripples so fast lol I’m getting a headache.
Unsure if UE supports such things, but the only reason you can see through the walls is because the surface is flagged as only being 1 sided and so there is just one normal facing a particular direction. Most 3d software at the very least support 'double sided' faces which have normals on each side of the surface so the surface is rendered on either side, typically it's a material option, so probably the place to check in UE to enable such things.
Pretty sure nowadays Blender at least has double sided surfaces enabled on all objects by default (used to be off by default but with the option to flag faces as double sided for years though), but if you're importing existing assets you may need to just do a mass selection of wall surfaces to ensure it's being applied.
I smell sticky fingers
This was a great way to do hide and seek
You should do hide and seek maps with the original COD Zombies maps!
Fantastic video
I'd love to play with you leth! Great video!
This should be called Rocket League Manhunt and you should make this a series!
Tf2 <3 it's like you guys are playing rocket league on my teenage years.
The see through ruins it:(
are zurx and wolfless the same people ?
Have these guys even played tf2?
Please do more of these hide and seek videos
The scary tip simplistically cry because fountain gratifyingly expect amid a wakeful number. questionable, far-flung dryer
hey leth! you will never see this but i have a cool map/video idea!
this is called rocket league sardines.
in real life, sardines is a game in which one person will hide and then the others will try to find said hider. those three people are the seekers. once one person finds the hider, they will hide nearby the hider and wait for the other seekers to find them. this is called sardines because sardines cluster together when hiding. you can put whatever twist youd like to, but i thought this would be an amazing map/video!!
Valve would be mad if they saw this
Wow this map is beyond amazing