40 Gedanken zu „The 17 Rules You Should NEVER Break… ROCKET LEAGUE“
  1. Hey Luke, i have a video idea. Would you have any interest in making gameplay for guys that cant change air roll from x? i want to improve, but i dont have the time to switch my controls after keeping them the same since 2016. im a champ and want some pointers for people like me. i feel like its extremely difficult to keep up in the champ ranks with my controller settings. thanks

  2. Very nice video, I would also add « Do not make a touch directly towards the oponents net, if you know you won’t be able to score on that particular play. It will only result in an easy clear from the other team that is waiting in his net. Take it to the sides and maybe have a second touch

  3. If i delay an aerial it seems the defender will beat me to it. At this point ive commited too far forward and the other team is in my defensive end of the field, and I have to quickly backtrack. So if i commit early to an aerial and make a poor attempt, then im still in almost the same position as delaying. But if i go earlier i just might make a positive impact. I feel like what i wrote makes sense, sorry if this is too noob for you to comprehend as ive only been playing since November of 2023.

  4. My man explaining basic as fuck rocket League acting like people don't know this.

    Tbh, if you can't figure out everything this man is explaining in a week or two of casual gaming, you don't need to worry about competitive play anyway.

  5. "Safe mechs are better at lower ranks" – I have a problem with this one. Safe mechs are better if what you care about is ranking up in the short term, but if what you care about is becoming better then I think you should keep going for inconsistent mechs until they aren't inconsistent anymore.

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