Von Lethamyr

43 Gedanken zu „Rocket League Dropshot, but there are 3 LAYERS OF TILES“
  1. There's not really an easy way to make floors below a dropshot floor because when they break, they become a jumbled mess below the floor! Go into Dropshot and break the floor and spectate below the ground, it's a mess down there

  2. I think it needs be a bit more clear how many layers deep you are on each side. For example, each layer could be a slightly different colour. Orange side could have orange on the first layer, red on the next and pink on the last and then something similar on blue. Don't know whether it would be a good solution but yeh.

  3. the obvious bug was the lack of boost sometimes, but it also looked like if damage was done on one tile, the damage wouldn’t apply to adjacent tiles that were on other layers

  4. I think you should make a dropshot map with 3 separate layers but two players are on each layer, one from each team. Whichever side it goes through that team gets a point and the next two will try to score below them while a new ball spawns.

  5. Would be nice to remake this idea but when the floor break and you score, there is a second field down the first one so you have to sneak through the hole with your car and play again in a fresh floor.

    I don't know how hard would it be to implement, though. Maybe you can add an internal counter of when a team scores, to keep track of where side of the map did the goal went through. And when a team does that 2 or 3 times, they win.

  6. you should make a map that is a giant number lock and whenever you hit the ball into one of the numbers it goes up one! You should make the code 4 numbers and it should be 6942. But if you hit the dial OVER the number you need to get then it locks and you have to restart that number. I was just randomly thinking and came up with this idea! I think it is a very cool concept that you should look into! Thanks for your consideration!

  7. Standard drop shot but you can heal your own side I.e. if it’s you were the last to touch it, it can’t go through your side and it goes one step back in the breaking process… or at least just if it lands on a coloured spot on your side it heals

  8. Here is an interesting thought. How about you make a second battlegrounds map were instead of going through holes in the walls to go to the second room you have to break the wall because they are dropshot tiles.

  9. What if the entire floor disappeared each time a team scored.
    The team that scored is awarded a point.
    But… the game continues on a lower floor instead of pausing for kickoff again.
    For each floor drop, the losing team gains 10% faster boost recharge.
    3 floors must be destroyed in total and the team with the most points wins.
    It would always end 3 – 0, or 2 – 1.

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