Von Lethamyr

49 Gedanken zu „Rocket League, but the DEEPER you go, the MORE you SCORE“
  1. Your video comes out at the same time as my lunch break and it makes me look forward to lunch even more than usual every day. Thanks for being so consistent and creative 🙏

  2. ok but what if the game only ended when it hit the bottom floor. soyou could always catch up if you are behind. the team ahead would have towork on getting it down below but if you are behind you would wanna keep as many floors up as possible

  3. I think some modifications to make scoring a bit harder, and going down a bit easier (just adjusting the size of the holes) and a feature to make overtime always happen as long as the currently-losing team isn't down by more than ten already – could make this a genuinely interesting competitive map. Overtime would mean that a team always has a chance at redemption if they can force the ball low enough, where the winning team's priority is to score (even an own goal) on any of the floors above the necessary one. Making for a weird overtime where one team's "net" is in the floor, and the other team's target goal is on either end of the stadium.

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