0:00 Es ist noch sehr früh im Hack und es werden bereits Entscheidungen getroffen 0:20 R-ACKVILLE 4:48 Die brechende Brücke 9:47 SPRINGEN Sie …
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0:00 Es ist noch sehr früh im Hack und es werden bereits Entscheidungen getroffen 0:20 R-ACKVILLE 4:48 Die brechende Brücke 9:47 SPRINGEN Sie …
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BLACK - NO EXIT is slightly intimidating not gonna lie.
That JUMP level was extremely goofy, love it.
2:45 that block is in reference to the kaizo hack "Grand Poo World 2" where one switch palace was green with a Yellow corner in the bottom left, whenever was stepped on, the game would reset and bring you back to the title screen. And the Yoshi coins have the Image of a twitch emote from the kaizo streamer "Juzcook", said emote is yoshi with one spongebob face from the episode "Just one bite"
I like the premise of The breaking bridge but it's maybe a BIT tight on the timing for so early in the game.
Then again, they're probably expecting that only experienced Mariosmen would play something like this, so maybe they just figure you're already good enough.
And so raocow went home to reflect upon his actions and the true nature of spin jumps, hoping that one day in the future he would meet the text box's lofty expectations.
BAD ENDING
This breaking bridge is really bad for being one of the second levels of the game
I can't believe raocow beat JUMP
What happens if you bring horse in the jump level?
so im assuming the titles are based on cakes
also the JUMP level is really interesting
Tch, I'm not fond of YouTube adding this huge "Shorts" section made up of very tall space-hogging thumbnails mixed within my subscriptions, and they're not even new uploads either, but rather things I've already seen over a month ago or longer. And, I also don't like the layout whenever I click on any video labeled "Shorts". Seriously, my PC is not a mobile device, doods. At least I can manually change "shorts/" in the URL to "watch?v=" to make those videos appear with the normal layout instead, but why should I even have to jump through that hoop in the first place?
Death count: 14 (12 today)
(0:23) LOL, that "Frankenstein monster" made up of pushed and unpushed P-switches, Cape Feathers, and a happy smiley coin.
(0:32) Ah, so here's where you can "buy" things. Interesting how exits is the "currency".
(1:13) Yeah, I figured this hack would be crazy enough to have 4-exit levels.
(1:35) Ooh, I'm curious about Ultima PRO and ???.
(2:03) I was hoping you'd hit all the other message boxes here, so we could read what they had to say due to you not having enough exits to purchase them.
(2:15) Not reading the first message box in this room?
(2:22) WAH!!! Okay, that message box was a time bomb, apparently. Seems like kind of a mean joke to me. So, there's today's first death.
(3:38) "sensitiv" is missing the "e" at the end, but it's understandable in this case, since there simply wasn't enough room.
(4:19) Heh, a hammerhead metronome. Will it select Hammer Arm, Wood Hammer, or Ice Hammer as an attacking move? 😛
(4:27) It was "dreated", but not "created". Was that typo intentional?
(4:50) Eating block FTW.
(4:59) I saw that Cape Feather in the upper-left, but it doesn't look like it's reachable.
(5:16) D'oh, you were too late there. This'll probably doom you later, I imagine.
(6:03) Ah, the spinning yellow blocks are actually spikes/munchers. There's today's first death that didn't come from a message box with a temper tantrum.
(7:33) That's tricky.
(8:19) Chipmunk time.
(9:00) "skiped" should be "skipped", and nope, raocow didn't skip this text box at all!
(9:20) There's the first 4-exit level of this hack. It's named "JUMP", so maybe it'll be fine.
(9:49) LOL, a glitchy intro screen, and then you get rated on your jump! How silly!
(11:06) Heh, that was indeed a lame spin jump. Also, "spinjump" should be "spin jumps", and "disapoint" should be "disappoint".
(11:32) You might need the oscillating speed to fully cooperate to get the maximum height out of your sprint jump.
(11:55) Alright, got it that time!
(12:14) And, the fourth exit just branches off from a different spot on the map entirely.
Tags: the further from the start we get, the more we stray from god
I remember everyone used Pseudonyms before, so i think im with raocow on "it's lazy!".
That JUMP level is really cool. It really feels like you can do anything these days in smoo
I'm looking forward to the level where you have to do a very good yump to proceed
🟡R-ACKVILLE (0/1 exit)
When I played this at 2:21, I had a laugh! This is a great troll!
The accessability shop is something you should not forget…
🟡🟩The breaking bridge
The skill check level! It's all about understanding the eating snake block behavior, which makes the difficulty different depending on the knowledge of the player. Also hello fast retry!
Fun fact: The music is the extended version of VLDC8 Mountain Map!
🔵JUMP
That was easy. But what are spinjumps if they aren't jumps? 🤔
Oh you can buy the life farm now!
Personal subjective difficulty in my opinion imo
[Breaking bridge]: 6 to 9 depending on player's smw knowledge {I seen players getting stuck here very long}
[JUMP 1/10]: 0
[JUMP 4/10]: 0
[JUMP 7/10]: 0
[JUMP 10/10]: 2 {+ Not as easy to do}
Random unrelated comment: It looks like it's possible to have smw hacks of almost 600 exits, what!?
I'm so sad the music for the breaking bridge isn't a SMW conversion of "Bridge Falling" by Spotted Tabby.
Music that played during R-ACKVILLE, I actually had this in my favorites and forgot about it: https://www.youtube.com/watch?v=U-WzMovyzUA&ab_channel=TiHKALMoonDweller
Wow who knew one more leveing into a 4 exit level would only take 3 minutes.
Hoo boy, this is gonna be fun.
Can't wait for Super Mario Wonder romhacks lmao
i didn't realise this was a SMW hack until I saw this video's thumbnail
Yellow hurts. Red and Yellow makes orange. So it makes sense that orange also hurts.
"hopefully you can go fast enough". Makes the bridge level an autoscroller so your speed is fixed. >:/
Ooh, R-ACKVILLE was DREATED by No Author