Von Lazy Devs

35 Gedanken zu „Picotron Playground | FIRST LOOK“
  1. Thanks for exploring this for us! I haven't had time to dig into the Picotron Playground so this was a nice concise look at what it is. Can't wait to write lots of my bloated object-oriented code in a new platform! 😉

  2. Cool overview (+poking around) of what is "currently" available in the Picotron Playground. 👍
    I'm so damn excited for this to (eventually) become a full system for us to make some amazing things! 😊

  3. I might play with it some but I'm probably going to stay in pico-8 for now as my primary focus is on solo hobbyist game dev at a casual pace, balanced with the rest of my life. Picotron seems like it would invite content scope and complexity problems that so far only pico-8 has truly allowed me to escape so that making games is purely a comfort and joy rather than a chore. But I'm excited to see what others make in it, and I have one project which I could maybe see porting to picotron which was made in Love2D, perhaps, only it used a 256 color mode…so not sure how that would play out.

  4. I really hope to create next games in Picotron, as it might be a perfect spot for me in terms of amount of restrictions, aesthetic, coziness. And I love that with PICO-8 I can simply put my game on web and expect it to run with same performance (fake CPU) as on a desktop, so I highly expect it to happen for Picotron as well 🙂

  5. Pretty cool! The high resolution kinda puts me off, but the larger color palette is nice. I'm actually very interested on the sound and music part of this. I use pico 8 to make sounds and music for other projects, so if picotron turns out to be a more capable version of that (while keeping the same crunchy sound vibe) it will be very nice.

  6. the cool thing about the desktop feature, is that it potentially opens up the opportunity to code tools to work on the main game. an example of this is integrating PicoCAD to the environment, and export the models directly into Picotron, just like any other built in tool like the sprite editor.
    Edit: you beat me to the punch, should have watched the whole section before commenting

  7. As someone who has made several pico-8 games, I think the increased screen resolution of picotron is going to be prohibitive for making sprite-based games as it will require a very significant asset-creation overhead. However, if this can make doing 3D easier then that is where I see this new system really shining.

  8. I'm interested in what historic systems Picotron is going to be roughly equivalent to, or rather inspired by. I know Pico-8 has far more power than a NES but it's look and feel is definitely in that area and the games reflect it.

    What I've seen so far, and someone else in the comments mentioned it, it looks sort of Amiga-ish, which would be a really interesting step on from Pico-8. The .p64 filenames kind of point towards a leap to something like the N64, which would be way more powerful but also daunting for bedroom programmers like myself.

    I can't wait to see what's to come with the sprite, map and sound editors.

  9. Looks great! I think the expandibility thing is going to be a major part of picotron, and we will be able to program and share new libraries and development tools more easily. I can't wait to see more!

  10. I'm big on your tutorial videos, they motivated me to start using Pico-8 for game development. I'm it's not too much to ask, but please may you do a tutorial videos on Pacman like game

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