Von raocow

37 Gedanken zu „Papier Mario – 48 – einatmen“
  1. Yeah, Chapter 6 is probably the weakest, because it's just hallways with enemies and backtracking.

    And then TTYD made all of its levels be hallways and backtracking.

  2. Honestly i really think this was the weakest chapter because you just run from person A to person B and there is an unnessecary large amount of enemies everywhere that are not really hard to fight

  3. that's not papar, that's klevar!

    the silly part is that that's not even that far off from his japanese name … maybe. y'see, that's teru, from, uh. well the mario wiki seems to think it's from the second syllable of the english word "intelligent," and being the only explanation for it i've seen, it's also the best by default. still can't really say what they were going for with it, other than to parallel haru in the same way neeru parallels niiru

    in that case, i kinda feel like he should've been skolar while skolar got teachar or professar. still doesn't cleanly fit with the rest, but it still establishes a common relationship ( which can be family-like, esp. in media ) and klevar is apparently one of the younger spirits anyhow. i feel like that might be what the intent was, but it's kinda hard to tell between his curveball name and the star spirits just being macguffins that exposit for themselves

  4. Oh wow, you actually saw Huff N. Puff's desperation ground pound attack. He only does it at 5 or less HP, and the damage scales with each of his cloud buddies. You were pretty lucky he only had 1 cloud buddy, because it can do a lot of damage if he's got a full posse!

  5. I think Lakilester doesn't get enough credit as a partner. His main attack isn't super exciting, but it can hit almost anything with no repercussions if it's spiky, firey, etc. With Quick Change he loses a lot of value, but if you play without it and changing partners takes a whole turn, then having a partner able to hit as consistently as him is very nice. Not to mention his AOE which follows the same logic and has a decently low cost. Idk he suffers a lot from coming in so late. I think I'm a little biased because I love how he's just such a poser and a loser who cares so much about seeming cool.

  6. So imagine a different version of this chapter. One where you have to fix various issues to get the stalk to grow, but it can be done in whatever order you want, and everything slowly comes to life.

    You could fix the sun right away to make the place less gloomy. Instead of carrying water to the seed, fixing Lily's pond could cause streams all over the world to fill back up with water, opening paths that can be swam across and bringing dead plants back to life.

    And then after a shorter version of the Flower Fields portion of the chapter, if the clouds could have an actual area to explore with maybe a small dungeon? Idk this chapter could have just been a lot more that the fetch quest it ended up as. Least favorite in the game probably.

  7. I dunno if it's the popular opinion, but I really do feel like this chapter is the weakest in the entire game. Lots of backtracking is the worst part, but it's also just very visually muggy (intentionally so, of course,) and that always kinda made it feel blehhh for me.

  8. We meet Spike way too late into the storyline for him to have an impact for the chapter. Imagine if you met him at the start of the chapter, getting an earful from his girl for doing Huff's bidding. Spike is remorseful and joins you, and the chapter is about him making apologies and undoing the damage he did.

    Ah, the road not taken.

  9. 7:25 Raocow: "Oh, so we have to smash each side separately?"
    Indeed, and I absolutely did not figure this out fast enough back when I did it the first time. I doubled back all the way to the sun after breaking down only one side, wondering why I couldn't destroy it and believing I needed a special tool from somewhere else to truly destroy it.
    Nope, turns out you just gotta hit it really hard on the other side.

    For all the underwhelming things about this chapter, the boss makes up for alot of it with his theme alone. In fact, I'd say it's my favorite theme of the entire game. He's also pretty challenging if you're still slacking on action commands and proper badge/item setup by this point.

  10. The leaves are first because a bean is a dicot, meaning that the two halves of the seed emerge and become the cotyledons, or the first true leaves of the plant. Weirdly accurate horticulture knowledge for a Mario game.

  11. Ch!6 is definitely a low note on the pacing comoared to the previous chapters not because is longer, but because it presents the most tasks to do alongside with backtracking. It's not a bad chapter, it's just eerie.

  12. Also you got real lucky vs Huff N Puff, because apparently, he can crash the game. If you use Smack or Fan Smack on him, he only has 1 or 2 HP remaining, and he doesn't have any buddies spawned, the game crashes.

  13. This chapter feels like it was definitely done last in a rush.
    All other chapters have an "overworld" part/puzzle and then a dungeon.
    Meanwhile this one just has the over world half, and tries to make up for the lack of dungeon by obscene amounts of backtracking and enemy spam!
    And even then there's not much going on in the overworld part unlike other chapters, it's really just running from item to item.

  14. Well, you are more than halfway through the game for sure, but there's still a decent amount of stuff left.
    Death count: 17 (0 today)
    Game crash count: 0
    (0:42) I wish you didn't edit out a part there, because you did have the puzzle started correctly before the edit, and I'd've liked to see exactly where you went with the puzzle from there.
    (1:36) Well, at least you did solve it, but we missed out on a portion of what you did.
    (3:02) Multibounce and then blow them up like you usually do?
    (3:16) I feel like this target-all attack is weaker than it should be. But then again, you haven't upgraded Lakilester yet.
    (3:40) Oof, and those Ruff Tuffs have at least 10 HP each.
    (4:36) 13 Super Blocks found. Lakilester upgraded to Super-rank!
    (5:18) I hope you'll be okay, entering this battle with no Star Energy…
    (5:50) Alright, it's mid-boss time!
    (6:52) Victory! Giving them a taste of their own medicine FTW.
    (7:17) I always enjoy beating up this machine, as if it was the car you smash in Street Fighter II's (Or Guacamelee 2's) bonus stage.
    (7:28) "PERFECT!"
    (7:38) Insert the "Can You Feel the Sunshine?" music here. 😛
    (11:28) Yes, just placing the watering can like that will totally work. 😛
    (13:55) Super Jump Charge Badge get!
    (14:33) That would be silly if you could actually first strike the chapter boss that easily.
    (15:18) "Here comes the storm!"
    (15:20) Alright, it's boss time, vs. Huff N. Puff!
    (16:43) It seems like you'd need to be like frame perfect with your mashing to reduce the power of that attack down to the minimum of 2 there, but reducing it to 3 is still good.
    (17:04, 20:39) KA-BLAMMO!!! L-L-L-L-LUDICROUS KILL!!
    (17:10) Thank you, Melody!
    (18:34) Good call on going Outta Sight here.
    (18:56) Ooh, this is a decent time for Merlee to appear.
    (18:58) Marley? This isn't Pokémon Diamond/Pearl/Platinum. 😛
    (20:52) Oh, man. Huff N. Puff is desperate. It's very easy to end up missing this dialogue depending on how you damage him, since it's very possible to just finish him off without him landing in the "Danger" HP range for this to happen.
    (21:10) I'll just say that that could've been way more painful if he had more of his little cloud buddies out, so you were fortunate there.
    (21:46) Victory!
    (21:56) Level 17 → 18. Base HP 20 → 25.

  15. Even if I do like chapter 6, I can see why it’s not everyone’s favorite. The paths seems short enough to me.

    Chapter 7 is tied with chapter 4 for my favorite in the game though, so I can’t wait to see Raocow enjoy that one.

  16. Despite coming at the end of Paper Mario's weakest chapter, Huff N. Puff is definitely my favorite chapter boss. If you cheese him with Power Plus strategies like Raocow he's pretty easy, but if you're fighting him the way that you're probably intended to he's easily the most difficult mandatory boss in the game.

    His gimmick of spawning mini-clouds for each point of damage you deal and then healing back forces you to use AoE moves against him, but strong AoE moves like Mega Bomb only give him more of an opportunity to heal. This means that Lakilester's Spiny Surge is the optimal move to use against him most of the time, which carries a significant opportunity cost. Even if you're playing right, he can still hit incredibly hard, and his desperation move at 5 or less HP can absolutely wipe you if you're not prepared.

  17. I know it's an unpopular opinion, but this is actually probably my favorite chapter. The bizarre vibes are really charming to me, and while the gameplay isn't really complex and is mostly fetch quests, I like all the weird flower characters and their designs and personalities. I also like how weirdly passive aggressive all the residents are to each other. It just makes the whole vibe of the place feel strange and discordant, and I kinda love it for that. The music and atmosphere kinda add to that, and it works since the land itself is in dire straits and all the residents are slowly dying.

    It's a chapter I like more for its weird world building and atmosphere more than anything else, so the backtracking and battles didn't bother me much. Clearing the clouds and hearing the true flower fields theme is more cathartic than anything else in the game for me.

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