27 Gedanken zu „NO ONE WILL PLAY MAGE IF THIS HAPPENS – Mage Dragonflight Preview“
  1. I do not understand why blizz does not give a single stun skill to mage. I know mage can offset this advantage by playing major comps like RMP. But it still does not make sense. Even healers and tankers have their own stun. Mage is the only dps class does not have stun.

  2. Mages would abandon their class instantly if they were even close to the same power level as every other class.
    They only play overpowered things.
    That's why they play mage.

    Most classes can be summed up by the type of people that play them.

  3. Okay, so the problem here is that blizz has to build the classes so that they have options for both content. A good example is the choice node for Mass Poly and Blast Wave. Obviously as stated mass poly is bad for pvp, but it has wonderful pve implications especially for pack control in dungeons and raids. Also, its a nice "oh shit I pulled too much," panic button in open world. Next up, for Frost its kind of ironic that the one thing most frost mage players were saying frost lacked was consistent noticeable damage on frostbolt, but when blizz does it and pushes out a build catered to it those same people complain about it. How is blizz supposed to make you happy when you change your mind on what you want when they give you what you asked for? Now, for fire. Pyroblast is fire mages top damaging spell by a large margin. It should be the main ability they press for damage but its gated behind a mechanic to make it instant cast, which honestly has always felt like a bad mechanic to me. Taking my Main spec/class Arms Warrior for comparison, Mortal strike is most often my highest damaging ability, while overpower/slam are typically not. For fire mage, this is like Pyroblast to Fireball/Fireblast. They should be able to access their highest attack spell more often then just through a class mechanic. Finally, for Arcane. Idk where you think Missiles does lackluster damage because he can see numerous clips of it ripping people apart in pvp. Is it tied to a cd or two, yes, but that's the case for quite a lot of classes in WoW. It does relative consistent damage, just not high numbers. I think the specs are going to be just fine in doing what their meant to be. A wizard who is supposed to reign supreme in magic damage. Always try to take the stance that the class is being built/balanced around two very different aspects of gameplay.

  4. It’s just a disappointment after another disappointment. MoP mage was the last expansion where it was fun to play. After that, it became scripted and boring AF.

  5. mage talent look like their made in 1 day by an intern, an month has passed and we've received zero tree changes with mage itself losing an lot going from shadowlands to dragonflight, imagine not rerolling to the new and shiny evoker as thats exactly what blizzard wants mages to do

  6. I think frostbolt has a pretty powerful instant damage build? Take meteor and ice nova from class tree, then hardcast frostbolt, pop CD, take talent to get instant flurry and fingers of frost, and land the frostbolt into an ice nova fire all landing at the same time?

    Mass poly can be used exactly the same way as DB ring if you use DB to set it up, so it DRing with poly isn't a problem if you play it like that. Also different school to frost.

    The big problems frost mages have are terrible utility and poor ability to go 0-60 with damage, requiring fishing for procs. There are now ways to spec it to get lots of on demand damage to truck people or contribute to kills, and they can now have multiple CC schools. The only reason they were viable recently is because their damage was so high it propped up what is otherwise a rather two dimensional spec.

    My main concern is the idiotic amount of mobility and micro CC warriors have been given that might just overpressure frost.

  7. The toolkit frost and arcane can access is somewhat interesting with Db ( even if nerfed ), blastwave, master of time, ring of frost, ice nova, and I dont mind some tankiness if returning some freaking range midfight cc like jaw or/and deep is out of the question. Issues come from the poorly designed connections between deep tree paths, and filler talents 2 or 3 ranks spending cost to push further into desired powers, along some splashed passives that should be baseline ( icy veins modifiers that have 4 talents and some stuff on fire with hot streak and fire blast ). Beside that, fire ignite build, hardcast build, frost revamped flurry, extra shatter damage and icicle boosters, arcane double orb and surge playstyle seem interesting at first glance. Lets see what comes after the revamp, there is some datamined stuff and most likely they are doing a hard rework on mages from the feedback they got if pushed this late !

  8. Mage should be a mobile glass cannon with ccs, and if there are options to be tankier, you should give up either mobility or dmg

    while it does sound like thats exactly how mage is right now, its definetely not, as it doesn't top dmg, doesn't top ccs, is not the most tanky, doesn't have the most utility

    when i picked this class, and played it through the years, my idea was always to have it do as much damage as possibile, while beiong ale to kite, and during wotlk, cataclysm, mist of pandaria, i felt like most of it was achived, specially fire during cataclysm felt very alive, tthe damage was huge with the combustion spread, it could supress movement imparing with blazing speed etc etc, i have not an "ideal frost mage design" ive played it in classic, tbc, wotlk, during cata and mop i felt like arcane and fire were more fun, i didn't like the idea of pressing deep freeze and spamming icelance that much, arcane was at its finest during legion, as it felt very good to pull of trick plays with shimmer displacement mark of aluneth mass invi etc.

    wish we could get our real damage back.

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert