46 Gedanken zu „Lernen Sie Runescapes Rang 1 Hardcore Ironman ft. Muts kennen“
  1. Hey guys, hope you're all having a great week, enjoy this one.
    Timestamps:

    0:46 – Introduction

    1:55 – How long has Mut's HC Ironman been alive?

    2:18 – How many hardcore accounts has Muts played

    11:11 – What is Mut's KC at TOA?

    12:15 – How many Lightbearer Rings did Muts get in a row?

    14:50 – What keeps Muts going?

    17:06 – Funniest Hardcore Ironman deaths

    29:53 – Mut's Origin Story

    40:11 – Mut's PKing career

    52:27 – What is Muts studying at University and will he work at Jagex one day?

    57:58 – Future of Runescape/MMOs

    1:37:25 – If you work at Jagex click this

    1:38:30 – Muts will give you 5m GP if you click this

    1:40:10 – Why the patience we learn from playing Runescape is important in real life

    1:50:52 – Mint gets real about education

    1:58:59 – Most important part of the podcast (DO NOT SKIP)

  2. Enjoying the episode . Muts has good takes on his reasonings for playing rs and how it makes him fulfilled. Even minty can respect this man’s pvm endeavors, I’m almost inspired to start a hc . Cheers fam

  3. Mutts is such a good player, I main a hcim too and he is very inspiring to push the account to pvm that I am uncomfortable with instead of just skilling and maxing.

    Mutts if you read this please keep the YT vids going. I know editing is a pain but trust me you will get big if you keep pushing.

  4. I think that something that had been looked over in your discussion on the progression of RS in the future is the fact that kids follow what other kids do, most peoples origin stories like a few I've heard on the podcast (and my own) was people in school all playing RuneScape together and the initial competition to make 100k or start fishing lobsters etc or as said being the whipping boy for your older brother while he tried to flex on his mates because of how much money he was making with your help from the shadows. That got you initially hooked into the game.

    Trading random people and seeing stacks of gold or resources and aspiring to get that yourself. That initial observation of wealth and trading was lost with the introduction of GE so figuring out in game how to progress money was lost your no longer seeing spam of "bow strings 200gp ea".

    RuneScape

    I think they could work on a smaller scaled game with the same concepts of RuneScape, fewer skills, increased exp rates with a graphic overhaul for a more cartoonish style that still had the grindish nature but more fast paced. Give a gateway to enjoy a MMO like RuneScape, something like leagues in speed that things can be achieved and unlocked because there needs to be a more forgiving gateway into mmo's in my opinion. Leagues isn't going to attract new players to the game because another drawback to RuneScape is the quantity of information that you need to know just to be able to advance, the amount of storylines and lore that is in RuneScape, some of this could be used to create a fragment game for a younger audience.

    forward

  5. For oldschool to grow. RS3 has to grow and eventually when players max and run low on intresting things to do they may natually decide to try the more popular game. The issue with this is Jagex is prob losing money because of MTX i dont really see new players starting with oldschool but if they are here for the long haul id magin they give it a try.

  6. Id like to see a system where with HardCore if you die, that character is dead entirely but reset the character so you dont have to create a new account. Just wipe the items and everything back to zero. I think this would make things more enticing. You could save a snapshot of the bank, inv, and levels to a book or something in POH for others to see

  7. I'm older and I don't believe runescape holds much nostalgia for me. It's just a good game. The Roman's wondered why everyone preferred the old songs and I think it's just because over time the bad ones get weeded out. Osrs will never be the hot nee thing again any more than bugs bunny will but that doesn't mean it's going anywhere or there's a problem that needs solving. These podcasts are great while playing btw : )

  8. Genshin is not pay-to-win. You can pay for the best characters and weapons, but it doesn't matter because there's no PvP. You can easily beat all story content in the game with free, guaranteed characters. The only benefit from MTX is clearing the same content you could clear anyway, but slightly faster.

  9. I kind of get what you mean with genshin being MMO-lite. It's open world, exploration, story driven, etc. which gives it an mmo feel. They also run events where you can interact with other players. I haven't played recently; last time I did you couldn't really interact so much with people outside of events, but I think that was one thing they had wanted to work towards. If you and your buddies can run around in the open world and explore it would be pretty sweet.

    That's likely where mmo's can go too. Experience the world with your buddies. That's a strength of like GIM as well. MMO's thrive on impacting the world and being able to do so with others you care about. I think josh strife did a pretty good take on what really defines an MMO.

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