16 Gedanken zu „How to Play: Divinity Original Sin: Enhanced Edition | Beginner's Guide – Talents“
  1. I Just play for an hour and honestly i feel very confuse and doesnt have any clue what the fuck im suppose to do, never play this kind of game🤔, any easier tips for beginner and noob like me, try to like this game Because have a good rating

  2. There's some good information here, but mixed in is a lot of incomplete or misleading information, bad advice, and some stuff that is outright incorrect.

    Bully – Not just great for warriors, but great for anyone in a party with warriors who can cause those status effects – you don't have to be the one causing the effect to get the bonus from bully! An all-round great talent.

    Courageous/Headstrong/Lightning Rod/Stand Your Ground/Voluble Mage "Just level up your Willpower/Bodybuilding" – This is great if you have the points for it, but builds in this game are often pretty tight and can't spare a lot for these things. On the other hand, some builds don't require a lot of particular talents, and they could find talents that boost status resistances useful. The usefulness of these talents are very build-dependent, and blanket statements like this mislead through oversimplification. Also, "resistance" is different from "immunity," and there are situations where you absolutely don't want to be affected by a particular status (a muted mage, for example, is pretty useless), and lumping the talents that give status immunity in with the ones that just boost status resistance misses the mark.

    Demon – Considering there's a lot of fire damage in the early game when other sources of resistance are low, that extra 15% can come in pretty handy sooner rather than later. If you're going to take it, I wouldn't wait for later in the game as you recommend.

    Elemental Ranger – The problem with this is that most often, enemies will be standing on elemental surfaces to which they are not weak against or have resistance to. This makes this talent significantly less useful than it appears on the surface, and the situations in which it will be useful are few.

    Far Out Man – Despite the description, this also works for ranged weapons (Bows/Crossbows) and can be useful for rangers. However, that extra 2m of range is a minimal improvement over standing on higher ground. So, decent for any ranged character, but not fantastic.

    Five-Star Diner – It's pronounced "dye-ner" (rhymes with "whiner"); a diner is a person, not a meal. 😛 Otherwise, yeah, you're absolutely right about the talent. Don't take it.

    Know-it-All – Yes, it has a bit of a drawback. However one advantage it has over Bigger and Better is that you can take it as early as character creation, while BaB requires level 5. So if you're tight on attribute points early on and need to squeeze out that one extra Intelligence rank, it's a viable option. Just have a different character do all the talking.

    Light Stepper – A two-point secondary attribute bonus, even situational, is huge. Especially in the early game. Put this on your scout character and avoid more traps!

    Lone Wolf – "This will not let you have any more companions than the two that you just made on character creation." No, that's just plain wrong. Taking Lone Wolf on one character only keeps that character from having a companion – your second main character can still have a companion, meaning you'll have a party of three (unless you take LW on BOTH of your created characters).

    Parry Master – No benefit to being a dual-wielding warrior?!? Are we even playing the same game? The defensive bonus of a shield is hardly worth it, and as you said earlier in this video, the best defense in D:OS is a good offense. This means your warrior should be either two-handed or dual-wielding, and dual-wielding has the advantage of getting stat bonuses from TWO weapons instead of just one. Mechanically, a dual-wielding warrior is the superior option.

    Pinpoint/Slingshot – I wouldn't put these on a ranger; make your grenadier a character who doesn't have much in the way of ranged combat options.

    Sidewinder – Also good for your front-line melee fighter (warrior) who will often be flanked.

    Weatherproof – "Just don't stand on them." And when every battle your mage is casting area environmental effects right on top of the enemies, and your warrior who happens to be in the thick of it fighting them?

    Zombie – A great talent, but you need to build your party to support it (Poison Dart is key!).

  3. 5:30 It has one awesome use. The talking clam you find at the beginning can be obtained as item if you refuse to deliver it into the ocean. It's a food that provides permanent 10% water resistance.

    With Five-Star Diner, the boost is doubled. I usually respec one character to get it, respec again to get the talent point back and then properly assign skills and talents.

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert