37 Gedanken zu „How to COUNTER the GOD CLASSES of Shadowlands!“
  1. I got into a scrap with an arms warr a few mins ago when I was dickin' around on my enhance sham in Dominance Keep…dumped 60k dmg into him and his hp didn't drop below 100%. Thefuq is that?

  2. God classes…really?

    Playing a warrior really good, takes good skill.

    The skillcap to delete pleople with a retridin, firemage or boomkin – not so high.

    Warriors have always been popular, its the per-definition RPG class. However, after being the constant underdog in PvP since Wrath outside the situations where you have a constant pocket healer (such as Arenas) – people are just not accustomed to meeting or seeing warriors as much of a threat (which they still are not compared to nearly all classes, unless they have a dedicated pocket-healer).

    Every other class in the game have selfheals, and do their majority of dmg with magic/poison dmg – where warrior damage is mostly physical and have to take armor into account. I've been hit on my shaman by retridins, boomkins and firemages with strikes of 20k+ dmg, even with 25% versitility – NEVER has such single ability damage come from a warrior – not even executes/condemn, which usually strikes like half of those other classes.

    Warriors are now, with healers, able to hold their own better than before, which means many return to their warriors – finally able to play their favorite class and not feel like wet noodle. Yes, warriors are masters of armed combat and have a lot of nice tools now – but its mostly because of their tools they are a favored class in arena teams, not because of their "god power" to kill things. So many other classes kill shit better than warriors. But we have many many nice tools to HELP our team.

    However, i really dont get this – there are so many classes that outperforms a warrior in many regards, so why warriors are placed as a "god class" sounds more like people being QQ, rather than understanding where the warriors comes from in this games history. Finally we're on par with the rest (yet, free for alls in a duel) – and we're suddenly "gods"…yeh, right.

  3. Dude it’s 20% reduced damage not 10%. If it was 10% we would never take it off bro you sound so stupid. Stop being so scripted and parroted and actually make true content. Not what’s easy or meta relevant.

  4. Good warriors dont waste unecessary charges and leaps, they know when to use it (obviously many get kited/juked). Besides, a good lot of them are venthyr, so they have extra mobility with the execute mini-charge (pvp talent) since condemn procs more often and also gate of shadows. Keeping below 80% is really a good strategy but I rarely see people doing it… PS: Not to count the legendary that has 3 leaps… I use it against mages, work wonders! (sry for the bad english)

  5. One more interesting thing to note when facing fire mages as a priest is that Mindgames will deny the cauterize proc so always try and apply that when going for a kill (assuming you didn't die to combustion already or are sitting in permasheep)

  6. i dunno why but the mage counter explaination was very good but the warrior one is a very bad example the warriors i saw in this vid waste so much of they mobility spells for no reason, so it makes them so much more vulnerable to be kited

  7. How do you counter a warrior as FDK? To do damage (meaningfully) you have to be up close. To heal, you need runic power and death strike, also requiring up close combat. But going against one, we seem to lose every time. FDK defensive is a joke, warriors get that forever just by going def stance. Also, good luck once execute is available. Main FDK, 🙁 #feelsbadman.

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert