Von Lethamyr

50 Gedanken zu „HOW TO AERIAL LIKE A PRO | Road to Supersonic Legend Episode 3“
  1. Leth is so damn good at explaining the physics of the game. I took a break from RL for awhile and caught the bug again so am watching this series, and this is so much more in depth from one's I've watched in the past while grinding out practice and training. No one else talks about how hitting the ball while it's falling is going to level it out compared to launching it up while it's rising. I know that's basic physics and how it would really work, but when playing a game it's easy to forget that. We aren't used to many games having legit ass physics. 🤣

  2. i like how you tried so hard to pause the game where u can see the ball while being in ball cam so that the ball is in the middle of the screen always just like the menu that pops up lol

  3. New stuff I learned from this vid as a mid-level player:
    – you don't always have to feather the boost to maintain height. keeping your car at about 45 degrees while holding boost gains speed while also maintaining current height

    – make sure when you start your aerial that you're pointing in the direction you want to end up (this explains a lot of whiffs and flubbed boost management). having to adjust backwards, towards the velocity of the ball, is much better than adjusting forward, trying to keep up with the velocity of the ball.

    – how mirror points work (~21:00-ish). it's a bit hard to describe in text, just refer to the diagrams. it's a mathematical way of aiming your shot.

    – the fast aerial doesnt have to be about getting as much vertical as possible, it's also about getting forward quicker (i probably just watched a bad fast aerial tutorial)

    – you can air roll into an aerial hit for more power

  4. I think you mean velocity instead of force, most of the time. When the ball is launched and traveling in that parabola, the force on it is unchanged (whether it's moving up or down at the time) until it hits the ground. Because the only force is gravity (unless you hit it).

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