44 Gedanken zu „ClassiCast #12 | Vanilla WoW Developer John Staats – The WoW Classic Podcast“
Hey everyone! We had the pleasure of meeting with former Vanilla WoW Level Designer, John Staats! John is directly responsible for so much of the world (of warcraft) that we love today. He created Molten Core, BRD, UBRS, and so much more! This has been my personal favorite ClassiCast so far, hearing about the stories and the process from the development of the game so close to our hearts. We're only 5 weeks out from BlizzCon, and we'll be cranking up the ClassiCasts before then so buckle up! Thanks for watching and hope you guys enjoy! Make sure to subscribe here on YouTube and follow on Twitter, Discord, and Twitch for more Updates!
I get frustrated on some runs, I do not get to look at the dungeons much since LFR came out everyone is veitnamized (Kill, kill, kill) and do not think at all.
It would be cool if they made your achievement score public, but hid how they were gotten. That way, it's still a coolness measuring stick but couldn't be used to exclude people that are otherwise capable of doing the particular content. For retail of course. #nochanges for Classic, ofc.
Explains why Blizzard never really figured out that they needed more maps for the battlegrounds, not more battlegrounds – like, there should have been multiple pure capture the flag maps, and multiple AB-style domination maps. They didn't need to reinvent the wheel every time; they didn't need to change gameplay elements. Just design new environments, and randomly rotate them when people queued. I guess, since the origin of the battlegrounds was experimental, they saw each one as an isolated project. It's a shame. Imagine if, instead of all the crazy expansions that drastically changed the core design of the game… they'd just expanded it. Imagine if they'd just added more dungeons, more battleground maps, but kept the core game the same…
Imagine classic WoW, but endless, ever-growing, yet never changing. Imagine if the Dark Portal was like the Stargate, leading to countless other worlds…
Man I loved those cross-continent quests. I was doing my succubus quest and when I arrived at the Barrens, I just wandered around for hours looking at stuff. It was so different, such amazing scenery. Also, since it was a horde zone, I thought I was supposed to find an orc or something and was scouting out all the horde tents, didn't even notice the alliance-style tent until I'd pretty much scoured the Barrens. And of course that was only one stop on the long journey to get the succubus. It was past 5am when I finished the quest chain and I was so happy to summon her for the first time.
Shouldve just got rid of the other two they hardly contributed. Always the problem with these 4 way podcasts only 2 people are active then the rest just agree with the rest and have hardly any input
So what I'm hearing is this guy is responsible for most of the great things I loved about warcraft. and that he's longer working with them. gg blizzard gg
John Staats is totally not vanilla material. He's a better fit for the Retail demographic, and that's okay.. I just want people to understand that Vanilla players as a whole want a lot of things that John doesnt. Which is a great reason to keep Modern and Classic WoW separate & for totally different demographics.
Content is awesome, but would up the quality of the podcast a bit if people muted mics when typing on mechanical keyboards and not eating with your mic hot. John was awesome though and great questions.
1:22:00 – I think a game that a lot of people either didn't play or look over is SW:TOR. I think SW:TOR did a lot of things right. My assumption why the game never rebounded or didn't have much of a following was the game not being polished enough at launch. Something an MMO in 2011 just couldn't do.
Like I said above, there was defintley things that weren't all that great and the game had some problems and serious bugs on launch that deterred a lot of people away. However, the core of the game was very solid and the philosophy of the game (i think) borrowed a lot from the Vanilla exp. Firstly, getting to Max level was a challenging grind. There was always leveling groups forming and people grouping for dungeons (Flashpoints). The leveling exp. is very important for it to be grindy so that players can explore the world and really get to know their class. At Max level I understood the game's mechanics, my class, and the physics of the game to a level that gave me a very strong base.
With that said though, the quests did become repetitive after like 35 or so. I'm not a game designer but I imagine its not easy to make every world/zone super unique. But the world building and zones were beautiful in SWTOR imo. WoW does the same thing as well but maybe not as bad, although not sure. Further, I don't even think Dungeon Finder was added to the game until maybe 1.5/2 yrs after the game launched. And Arena's, which I would argue is not a good form of PvP for MMO's, wasn't added until close to 3 years after launch and by then the game was pretty much dead as far as end game is concerned.
Hey everyone! We had the pleasure of meeting with former Vanilla WoW Level Designer, John Staats! John is directly responsible for so much of the world (of warcraft) that we love today. He created Molten Core, BRD, UBRS, and so much more! This has been my personal favorite ClassiCast so far, hearing about the stories and the process from the development of the game so close to our hearts. We're only 5 weeks out from BlizzCon, and we'll be cranking up the ClassiCasts before then so buckle up! Thanks for watching and hope you guys enjoy! Make sure to subscribe here on YouTube and follow on Twitter, Discord, and Twitch for more Updates!
http://www.twitch.tv/esfandtv/
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http://www.discord.gg/esfandTV
1:21:55 Sorry staysafe but Eve Online has WoW beat by a mile. Eve had/has a lot of issues but it's community involvement was masterful.
Absolute pleasure to hear John Staats talk about Vanilla wow. So thoughtful.
this man is a freakin living legend. incredible!!
This was really cool to listen to.
Hmm, MMO dungeons are sketched, not built to a blueprint- at least for WoW
I get frustrated on some runs, I do not get to look at the dungeons much since LFR came out everyone is veitnamized (Kill, kill, kill) and do not think at all.
False. Fortnight is free. That's the only reason it got popular lol
13:46 he saied malgANUS xD i`ve been sayin dat for years now xD
Now John is living in his moms house.
It would be cool if they made your achievement score public, but hid how they were gotten. That way, it's still a coolness measuring stick but couldn't be used to exclude people that are otherwise capable of doing the particular content. For retail of course. #nochanges for Classic, ofc.
Volume sucked too much to watch
sometimes StaySafe looks like Frodo….
This episode was particularly interesting. Pre-ordered the book. Looking forward to reading it.
Explains why Blizzard never really figured out that they needed more maps for the battlegrounds, not more battlegrounds – like, there should have been multiple pure capture the flag maps, and multiple AB-style domination maps. They didn't need to reinvent the wheel every time; they didn't need to change gameplay elements. Just design new environments, and randomly rotate them when people queued. I guess, since the origin of the battlegrounds was experimental, they saw each one as an isolated project.
It's a shame. Imagine if, instead of all the crazy expansions that drastically changed the core design of the game… they'd just expanded it. Imagine if they'd just added more dungeons, more battleground maps, but kept the core game the same…
Imagine classic WoW, but endless, ever-growing, yet never changing. Imagine if the Dark Portal was like the Stargate, leading to countless other worlds…
Bah, summer can't come quickly enough.
That dude created BRD ? Why Isn't he sitting on a golden throne surrounded by scarcely-dressed women ?
Ninja looter!
Man I loved those cross-continent quests. I was doing my succubus quest and when I arrived at the Barrens, I just wandered around for hours looking at stuff. It was so different, such amazing scenery. Also, since it was a horde zone, I thought I was supposed to find an orc or something and was scouting out all the horde tents, didn't even notice the alliance-style tent until I'd pretty much scoured the Barrens. And of course that was only one stop on the long journey to get the succubus. It was past 5am when I finished the quest chain and I was so happy to summon her for the first time.
Shouldve just got rid of the other two they hardly contributed. Always the problem with these 4 way podcasts only 2 people are active then the rest just agree with the rest and have hardly any input
what a great interview with honest and rad answers. thanks for the content.
So what I'm hearing is this guy is responsible for most of the great things I loved about warcraft. and that he's longer working with them. gg blizzard gg
They should have done a console port if they wanted get some new customer base
Uuuu uuuuuuuuuuuuyyuuuuuuuuuu7uu6777uuyyy667777777777777777777775779999959595
The only significant element i would like to have seen changed in vanilla is the 40 man……..just too big of raids
The new version sucks
Dota is not first Moba
Esfand you have the most round Head I have ever seen, props.
If they're gonna be dumbasses, screw em, let em die is the best game philosophy
M'gayness
Terrified people would burn thru content if it wasn’t enough and quit… fast forward to BFA… gee activision why couldn’t u leave blizz alone fuck
"LFG Pog" -John Staats
John Staats is totally not vanilla material. He's a better fit for the Retail demographic, and that's okay.. I just want people to understand that Vanilla players as a whole want a lot of things that John doesnt. Which is a great reason to keep Modern and Classic WoW separate & for totally different demographics.
I like these podcasts but man… You never stop talking lol No point having other streamers if they barely participate.
Well if John played Doom then I'd ask if there's any secret sliding doors revealing secret rooms in BRD lmao
I hear him saying, so casually "Yeah, I made AQ, Kara, WC, BRD" And I'm like… DUDE! You designed my childhood! You are a GOD!
Content is awesome, but would up the quality of the podcast a bit if people muted mics when typing on mechanical keyboards and not eating with your mic hot. John was awesome though and great questions.
Dang Esfand, enough with the spray tanning…making Staysafe look bad. 😉
1:53:47 – War. War Always Changes.
"War is the first thing that changes" – John Staats
Fuck I can't contain my hype for classic
How many people get to say that.. LOL "I know the guy who built Orgrimmar"
StaySafeTV totally fucked up the question about Outland mixing up two different things and then confusing John.. Damnit
John Staats sounds like a sane version of Terry Davis.
Finding a group is one of strongest social incentives in the game! It's one of the reasons I don't enjoy the more recent versions of the game.
1:22:00 – I think a game that a lot of people either didn't play or look over is SW:TOR. I think SW:TOR did a lot of things right. My assumption why the game never rebounded or didn't have much of a following was the game not being polished enough at launch. Something an MMO in 2011 just couldn't do.
Like I said above, there was defintley things that weren't all that great and the game had some problems and serious bugs on launch that deterred a lot of people away.
However, the core of the game was very solid and the philosophy of the game (i think) borrowed a lot from the Vanilla exp.
Firstly, getting to Max level was a challenging grind. There was always leveling groups forming and people grouping for dungeons (Flashpoints). The leveling exp. is very important for it to be grindy so that players can explore the world and really get to know their class. At Max level I understood the game's mechanics, my class, and the physics of the game to a level that gave me a very strong base.
With that said though, the quests did become repetitive after like 35 or so. I'm not a game designer but I imagine its not easy to make every world/zone super unique. But the world building and zones were beautiful in SWTOR imo. WoW does the same thing as well but maybe not as bad, although not sure. Further, I don't even think Dungeon Finder was added to the game until maybe 1.5/2 yrs after the game launched. And Arena's, which I would argue is not a good form of PvP for MMO's, wasn't added until close to 3 years after launch and by then the game was pretty much dead as far as end game is concerned.