21 Gedanken zu „Biggest PvP Changes EVER? Patch 10.1 Explained“
  1. I quit as soon as i hit duelist s1, and as a rogue player i'm more thrilled waiting for fresh vanilla server than playing this bad of a game while paying monthly sub for what exactly?

  2. So basically we have to find people to gear up with in arena, that are all online when we are – rather than gearing up on solo. Which was challenging but easier for lifestyles.
    We also now crit less with gear much higher than what we have now. So I am gearing up for less dmg!?

  3. As long as people can still sheep spam 1 guy to not play, then sap, then rogue stun, then freeze aoe circle….as long as that works they didn't do shiet with this change. The interrupts were not the problem. The CC chain and fear spam is. As long as we dont get a 5 second CC immunity from any CC after getting hit by 3 its SHIT.

  4. Haha yeah lets see it play out. Blizz gave warriors better cc then rogues. Rogues are leather melee only thing keeping them alive is threat to warriors healer not being able to heal them when they run out of defensive's. Timing your cc/skill as rogue has never been so bad. Just track buffs like pve is new playstyle

  5. I think Blizzard needs to do something to change the overall accessibility of PvP right now. I fully concede that this could just be my own lack of skill at the game, but it also reflects what I’ve heard from other friends of mine who participate in arenas mostly casually – even 1600 feels reasonably challenging to get to and stay at sometimes, for people who have PvP’ed for years. I was able to get to 1800 on a couple of classes in solo shuffle last season, and have gotten as high as 2000 in rated arenas in the past, but right now I think it’s just gotten rough across the board in 2’s and 3’s, and while SS is easier to climb in, it’s equally frustrating for its own set of reasons.

    I’m not necessarily opposed to the idea that that there should be a lot of headroom at the top brackets for differences in skill to manifest themselves, because WoW arenas are just incredibly complex and even overwhelming to do well, but it feels like they need to do something to the ratings calculations to make it feel like less of a slog if they’re not doing arenas every day. It’s also hard to imagine that spots in ratings above 1800 or 2k aren’t being crowded out by people playing 3 to 6 characters at a high level because they’ve achieved a degree of mastery of the overall meta.

  6. I'm not a 2400 pvp duelist and for me these changes are very good. In that sense i think democracy is more important than some pro players getting mad of increase in accesibility of the game. Balanacing a game just around competitive game is just toxic

Schreibe einen Kommentar

Deine E-Mail-Adresse wird nicht veröffentlicht. Erforderliche Felder sind mit * markiert