46 Gedanken zu „Are These The New BEST Covenants? | WoW Shadowlands 9.0.5“
  1. What Skilled Capped says: “Don’t you want mindgames nerfed so that Bastion and Night Fae can be viable choices?”
    What I hear: “Don’t you want mindgames nerfed so that you can continually grind covenants?”

  2. I absolutely agree on mindgames nerf. I still don't understand how this spell wasn't touched at all till this moment. Surely you probably don't have much problems dealing with it while playing with a dispell or with a healer in team, but i play double hybrid dps with no dispell, and this spell absolutely shits on such comps

  3. I’m a necro warrior, helps a lot for survival but having said that the damage output is a lot less. Issue is unlike kyrian or venthyr necro dosnt have any specific legendary that goes well with this covenant (like unhinged or exploiter) not to mention mastery for the warriors isn’t that useful. My legendary is battlelord with the mortal combo conduit, great when it procs but you’ll be depending more on your partner to deliver the reliable consistent damage.

  4. Burst damage in this game, in general, needs to be nerfed. Having to trinket and wall PRE-EMPTIVELY against some setups just because the risk of being globaled is so high sucks because rather than making decisions based on information that's coming in, you're basically just gambling with your life. If they toned down burst/buffed vers (brought back resilience maybe) we could at least have a couple globals to make decisions. I don't want dampening meta either, don't get me wrong, but there has to be a better middle ground than what we're seeing from rogues, arms, ret RNG, convoke, combust, etc.

  5. you can dispel mind games. reflect it. kick it. it's one instance of damage. can't one shot things. meanwhile convoke and divine toll can 50-100% someone's health every time and can potentially help kill multiple things back to back. I play shadow and balance. It's completely obvious which one is better xD. Yeah mind games can win games when timed well but convoke can win games when timed poorly lmao. And seeing a million clips of rets deleting everything in their path is proof enough that it's busted. Mind games isn't the problem with priest, it's that the other covenants suck ass for pvp and need reworked if we're ever going to choose them.

    Honestly I want venthyr warrior to change. Seeing 40% of the damage dealt being condemn and warriors just rage starving themselves spamming it makes me think it's just a poorly designed ability. Condemn needs a cooldown for arms. Bring back the rest of the kit so that all the other warrior abilities actually matter besides spamming condemn all game. Condemn doesn't add anything to the class. Just takes away from it instead.

  6. Can someone educate me on necrolord feral. I always feared going necrolord as feral because I don't know if their spell effects bleeds already on the target, or only bleeds put on after using the covenant ability?

  7. Please shut up, if you nerf mindgames priests will get useless. If you’re worried about other covenants falling BEHIND, then buff them to be on par instead of nerfing the useful ones. You clearly don’t know what you’re talking about.

  8. Yeah let's nerf mindgames because it's "the default choice" so we can only have bad covenant abilities to choose from instead of a one decent/good one! Sounds great!

  9. The thing I was worrying about the most with Covenants was that people would be forced to play covenant Y or X in PvE or PvP and this assumption has come true. Adding 4 covenants into the game, each different for each spec and each build. It's just 2 much for them to handle for multiple types of content and this has been proven.

  10. forget nerf Mind games. Change it entirely. remove it from existence. its the most toxic thing in existence imo (to get hit by. im sure players using it are laughing maniacally that they caused their healers to kill their ally. or they get players to 1 shot themselves.)

    would rather the ability did a flat 15k-30k damage over time than it converting healing taken into damage. and damage dealt into healing. and that healing part isn't any part of the problem when going against the ability.

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