26 Gedanken zu „‘An in-depth analysis of the Warcraft II campaign maps’ or ‘Warcraft II Easter Eggs’“
  1. Thanks for the video, I appreciated the info. If I recall correctly, some of the campaign missions also have under-utilized scripts that I learned about from reading around the internal files a long time ago. Adding missing tech structures will let certain scripts run fully, as in Tides of Darkness, the AI isn't programmed to build missing structures:
    Human 10: The blue team is missing multiple tech structures which would mainly let them attack your base with Ogre-Magi.
    Human 12: There is a missing Ogre Mound for the red team.
    Orc 10: The blue team is missing a Foundry(?) and as a result, doesn't fully research their tech as the script lays out.
    Orc 13: The purple team is also missing a foundry, and this script is under the assumption that this computer is on an island from where they send transports.
    Orc 14: The blue and green teams have unique scripts, but are missing their required base structures.

  2. When I was very young, I played the campaign with cheats, because it was too hard for me.
    And I was wondering, why there is a knight fighting all the time without dying.
    Figures out, that Lothar is affected by the godmode cheat, but doesn't deal any damage himself, so it was an endless fight for him.

  3. I had completely different expectations when clicking on this video (thought it would be a map-by-map analysis in terms of difficulty or something). Instead I watched the whole thing with my jaw dropped, without pausing. Very interesting stuff.
    Now I know why some campaign enemies are so hard to deal with (the ones with Land Attack script).
    I was wondering if those custom AI scripts occuring in campaign are possible to replicate in the wc2 map editor ? (the "easier" ones, like "Human 12", "Orc 4" etc.)

  4. 17:34 that’s also why, in xHuman11, you have to research the Ogre Mage upgrade rather than getting it right off the bat. Typically the non-spell upgrades apply to both Alliance and Horde units, and if for example you had both Knights and Ogres, researching either the Paladin or the Ogre Mage upgrade would give you both. (This is most clearly seen in xOrc10.)

  5. I build a lot of Wc2 maps and the thing i never managed to do is if i give the enemies a lot of buildings first then they are very likley not doing anything besides farming gold and wood not producing any units

  6. I just want to say thank you for this awesome content! This is truly one of a kind, nowhere else but here. I love Warcraft 2 and 3 so much, also your channel. You won a new subscriber

  7. Also how did they design the Demon unit to Warcraft 1 standards where you can't select more than one at a time? (and this isnt a trigger thing but why is all powerful Gul'dan soooooo weak in-game haha)

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