30 Gedanken zu „AAA-Entwickler sind von Tears of the Kingdom immer noch umgehauen!“
  1. I also like that point that was made, it's not like other developers can't do this or can't figure this out, it's that it takes significant amounts of time and effort (and money) and Nintendo was willing to dedicate that time to make a high quality product.

  2. People say the switch is holding the game back. I think more powerful consoles are holding developers creativity back. They're too used to polishing visuals instead of polishing game mechanics. No other game on modern hardware compares to what this game can do.

  3. Big ups to the entire Nintendo devs, those guys are reigniting creativity in the industry and Im grateful for the blood sweat and tears they put into this game 🎯

  4. That’s how it should be and Nintendo understands that it’s the executives that make the decisions so if the company fails they should take a pay cut instead of getting rid of your talent from their mistakes I wish more companies took accountability.

  5. truthfully in physics terms considering the power now available through cpus we should have this stuff by now as a general thing. All that extra power and nothing truly to move things forward in probably over 20 years. That's just the state of games today unfortunately

  6. Botw and totk is now paving the way for future AAA games to focus on the gameplay not just enhancing graphics. Botw and totk are just liberating gamers where they can almost do everthing their hearts desire.

  7. I've been saying for a couple of weeks that this game is so good that people don't realize how good it is. It's like CG in movies. You don't even notice the effects when they're really good.

  8. Yeah no, I only ever dabbled lightly in coding, and I see these physics and interactions with things in game with awe. I probably won’t ever fully know the calibre of this. But I know it’s phenomenal. I haven’t played a game with this many moving parts that just work so well. It’s absolutely mind boggling

  9. I am always so frustrated when I hear people complain about graphics, or frame rate, or any number of superficial, visual aesthetics in games. I want a game to work and be playable. It doesn’t matter how “beautiful” a game is, or if it runs at 60 fps 100% if it is a glitchy, buggy mess, with input lag, horrific object collision, and busted mechanics that can’t execute properly. I will happily take substance over flashy visuals every time. As long as I can tell what’s going on and can respond to it quickly and decisively, the rest is superficial. The gameplay is most important. I’m so glad developers are speaking up and saying similar.

  10. I must be FPS blind because I haven't noticed any slowdowns except for one section my game kind of paused for 2 seconds. I've got 110 hours in the game I don't know if it's because I'm old and my first handheld was a game boy, or what. But I haven't noticed a single glitch in this game yet. And I probably only explored half of it.

  11. @Nintendo Prime , niw this is a good video. It's informative and has no need to hinge itself on speculation or assumptions. This is the kind of article I would have stopped shoping to read 😂 and it's also the reaso I have always held Nintendo in high praise despite their massive flaws in other areas. Quality over Quantity has never bewn more true and as the hardware improves, so will their technical feats.

  12. The suites at the likes ofActivision take to EA even to appoint ubisoft and even to a point Sony and probably also Microsoft All of the suits and executives and shareholders need to I don't know get some patience and not just treat everyone like their expendable and keep everyone to get the longest so that we can have more studios like Nintendo that can actually produce stuff that's actually good consistently. Activision at EA probably the two worst and take two isn't as bad but the corporate culture at large video game makers like a lot of other large corporate culture with thia mental lity expendability is the reason why everything is so rubbish all the time. There isn't enough patience there isn't enough sticking together too much pandering to the supposed investors to have take the time to make games properly. Wouldn't it be refreshing to see the CEO of Activision or take to or EA taking a pay cut to keep their good development teams together like satori iwata did but I think we all know that probably is unlikely and so the cycle continues.

  13. Others are going apeshit, and yet climbing is still bullshit, combat is still horseshit, horses themselves control like utter dogshit, and building itself is a cumbersome clusterfuck. Here's to another overrated Zelda game getting near perfect scores while doing nothing to move the industry forward!

    The only reason this game is successful is Monolithsoft, which should be given more free reign over projects since they are more than a "support team" at this point.

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