Von Lethamyr

35 Gedanken zu „Rocket League, but we're travelling THROUGH TIME“
  1. For people confused about game 1, the game continued until the ball officially hit flat ground (exactly how standard rl works), but this map doesn't use goal volumes, just changes the integer on scoreboard. So once we went into OT, the game would never end, so it was first to score 1 goal. Hope that makes sense!

  2. Leth, here’s an idea. You know Mario Kart, something similar. Using a map for racing, each player has a ball that they need to get across a finish line. Everyone has rumble power ups to use that are random.
    Edit: love your vids btw and they are always so fun to watch.

  3. Dude what if someone made a challenge where you actually go back in time!? You can upload replays of matches so what if you insert yourself into a specific moment in rlcs games and the challenge is to either score or save the ball to change the outcome but the challenged players don't know which scenario it is before they run it

  4. This is an excellent map. I think it would've been interesting to make the score act as a buffer, such that when the opposing team scores, it first removes "time" from the other team before adding to their own "time" (score). As if one team is advancing time, and the other is rewinding it. Assuming that would be possible with the scoring mechanics, ggs.

  5. A good time related yt idea is like every 15 seconds the ball goes back to a previous position and velocity in the previous 15 seconds. Essentially the ball is teleporting every 15 seconds. That means the ball could teleport to being a shot that happened just prior

  6. What would of made the map even better is if every goal made the clocks hands move in that direction faster and faster and when it reaches max speed the game ends or it would lower the timer by one second for every goal scored.

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