Zeitstempel 00:54 Carly and the Reaperman (Odd Ravens) Vorstellung des CEO und wie er in die Virtualität kam 01:25 Die Reise von …
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Zeitstempel 00:54 Carly and the Reaperman (Odd Ravens) Vorstellung des CEO und wie er in die Virtualität kam 01:25 Die Reise von …
© Artikelquelle
Timestamps
00:54 Carly and the Reaperman (Odd Ravens) CEO introduction and how he got into virtuallity
01:25 The journey of Carly and the Reaperman and Odd Ravens
03:09 How did you manage to gain learning resources before Youtube?
04:58 How supportive was your famil when deciding to learn coding?
05:37 Do you think learning how to code makes it easier for people to get a foot into the industry?
06:50 Was programming something you culd learn at school?
12:33 How were you able to make 3D games whilst working concurrently in a full time job?
13:03 What kind of programming languages did you manage to learn?
13:59 How challenging was it for you to learn C#?
14:54 At which point were you interested in virtual reality?
17:33 Was that your first virtual reality professional job?
22:38 Was Carly and the Reaperman VR self funded at the beginning and how did you start?
24:02 How did you manage the risk of taking on professional virtual reality jobs without knowing what experience or how much time you would need to complete them?
25:54 What was the process of making virtual reality apps for private clients including Mercedes-Benz?
27:41 How did your client react when they tried VR for their first time from your experiences?
28:03 How did you manage to plan your time to deliver a virtual reality experience in time for an event?
31:41 How different is it trying to finish a vr project when you have to deal with a thirdparty vs dealing directly with a client?
33:07 Why didn't you outsource the vr programming to a third party agency?
34:41 How challenging was it to adapt your 3D game development in to a PC screen to VR?
35:51 How long did it take you to become comfortable with Unity 3D?
36:45 Were all your 3D development prototypes meant for future VR projects?
38:31 Does Odd Ravens Studios only focus on commercial VR or Corporate VR as well?
38:50 When did you start to develop Carly and the Reaperman VR?
42:35 So this is part of the story of Carly and the Reaperman VR Story
44:09 Why are we attracted to this character in Carly and the Reaperman VR
45:24 Was avoiding cliches when developing Carly and the Reaperman important to you?
46:07 Was tim burton an inspiration to the development and art direction of Carly and the Reaperman Vr?
48:23 What tools or pluggins did you use or development on Carly and the Reaperman Vr?
50:21 How complicated is it to program your own pluggins when developping a VR game?
52:59 How often did you need to change Unity versions as the software progressed while developping Carly and the Reaperman Vr?
56:35 Did you go back to School or unity to learn the skills required to program Carly and the Reaperman or were you self taught?
57:03 Have you been able to connect with UNity or get some assistance while developing Carly and the Reaperman Vr?
57:25 Are you using the same versions of Unity for Carly and the Reaperman VR as well the new 3D projects you are currently developing?
58:05 What are the challenges to port the game from PCVR to the Oculus Meta Quest version of Carly of the Reaperman?
59:38 How did Resolution Games assist in porting Carly and the Reaperman from PCVR to the Oculus Meta Quest 2?
01:01:02 Which framerates did Resolution Games adapt the carly and the Reaperman for the Oculus Meta Quest 2?
01:01:29 is the 90Hz version of Carly and the Reaperman on the Oculus Meta Quest 2 similar to the PCVR version?
01:02:28 how did Odd Raven Studios managed to develop a partnership with Revolution games?
01:05:40 How does timing play an important role in releasing a VR game similar to Car and the Reaperman VR?
01:08:01 How ong id it take to port Carly and the Reaperman onto the Oculus MEta Ques 2 and what were your emotions when you tried it for the first time?
01:09:27 What was hard to port Carly and the Reaperman from PCVR to the Oculus Meta Quest 2?
01:09:50 What happened when you add more cameras into the Carly and the Reaperman scene?
01:12:51 What difficulties did it create to add a co-op mode in Carly and the Reaperman;
01:16:44 Was it more challenging to port Carly and the Reaperman from PCVR to PSVR?
01:18:51 Which platform did you prefer to publish/distribute Carly and the Reaperman and why?
01:19:53 Which vr platform is the easiest to develop a virtual reality game?
01:21:32 When did you port Carly and the Reaperman to PSVR?
01:21:43 What is different about Odd Ravens studions today compared to its humble beginnings?
01:24:22 What kind of projects is Odd Ravens working on today?
01:24:38 How easy is it to get a VR game to be accepted in the Oculus Meta Quest 2 store?
01:27:12 How did you about getting funding for Carly and the Reaperman vr?
01:29:17 How did you manage to attract investors to invest in Carly and the Reaperman and Odd ravens?
01:31:32 Does Sweden hire a lot of 3D VR programmers?
01:33:07 How tough exactly was it to get the funding required for your VR Game and VR studio?
01:34:08 How many people worked on Cary and the Reaperman VR?
01:35:09 How did you plan everything so that you were able to prioritise the production of Carly and the Reaperman Vr?
01:36:01 Which tasks did you start off with first when starting production of Carly and the Reaperman VR?
01:38:10 Did you start producing finished artwork when developing Carly and the Reaperman of use simle geometric shapes without any textures?
01:38:33 At which stage did you begin the production of the art direction for Carly and the Reaperman Vr?
01:40:28 How did you choose the revenue strategy for Carly and the Reaperman Vr?
01:42:07 What are some of the things you learned the most from developing Carly and the Reaperman VR?
01:42:50 What is the definition of Shader Programming?
01:45:23 Are you intending to release Carly and the Reaperman with Pico Interactive?
01:48:05 How does attracting investment in Odd ravens changed things compared to before?
01:49:54 How do you interact with your investors at Odd Ravens Studios?
01:51:38 How has your investor helped in your operation process?
01:52:08 What are the challenges of working with a publisher while developping a 3D VR game?
01:54:02 How important is it to keeping an open mind while developing a VR game?
01:54:20 How important is it to trust others while develpping a VR game?
01:55:01 How important is it to put ego aside when developing a VR game?
01:57:40 How important is to ensure you sign with the right type of investor before moving forward when developing a VR game?
01:59:35 Is it acceptable to hire a Lawyer to review contracts with potential investors when developing a VR game before signing?
02:01:05 What are you two best tips for potential developpers who would want to apply for a job at Odd Ravens Studios?
02:03:33 Will Odd Ravens Studios develop more VR games in future?
02:04:53 What are some of your favourite vr games?
02:07:20 In your point of view how will Open XR and VR standardisation change how VR games will be developed in future?