Von AltF4

30 Gedanken zu „Caught Cheating at Slippi Online: Faking Lag“
  1. I find it weird that Steve has a perfect connection, no issues, no roll backs what so ever. This would almost seem to imply they are the host or not online.

    At least without other context to know if this is normal. Numbers mean nothing without proper full context.

  2. Steve may not have been lying, but the connection may not have been the issue either if he was experiencing hardware lag. That being said, if he cant run the game he cant exactly try to run it back lol

  3. For resolving disputes like this, do you have any recommendations for what to consider the largest average rollback that you’d still count as playable within a tournament setting?

  4. Man, Slippi really takes note of everything.
    I trust he was lying, but I will say though its hypothetically possible Steve experienced a frame pacing issue that happens sometimes in dolphin. It's entirely client-side and happens when dolphin fails to keep the framerate at 60 within a reasonable range, i.e. rapidly fluctuating between, say 51 and 69 FPS, still maintaining gamespeed but is not synced to the monitor. This results in like 1/2 the frames being thrown away visually monitor-wise. for reference, OBS still records a smooth 60fps game. On my old rig I used to experience it regularly on P+ Netplay and occasionally on slippi, with Freesync partially helping the issue.

  5. I would not count this as cheating, just dishonourable. There are many times people think they are lagging, but actually are not, usually out of frustration. I'd understand some sort of punishment for wasting other people's time, but I think a temporary ban is too far.

  6. questions:
    1) If the rollback data can be asymmetric, doesn't that mean one player could theoretically modify their slp file to make it look like it was laggier than it was?
    2) Can TO's and moderators grab SLP data directly from the games without having to ask the players to send the files, which incurs the risk of tampering?

  7. Not to defend Steve, but is there another possibility where Steve's computer just couldn't handle running Dolphin and therefore the issue was in Steve's hardware rather than the network? I'm asking out of curiosity, I've never played Melee through Slippi so I don't know what the requirements are like.

  8. sometimes i dont think people are lying, even though the data sais otherwise. i say this because there is a mental factor with online play where if your getting recked your mind wants to think it has to be because of lag and can fool itself into thinking it is. not saying thats what he was thinking, but i know ive caught myself thinking like this before when i first played on slippi, but got better with how slippi is after playing on it for awhile. so with that said it is possible he actually felt like it was lagging just because his mind was fooling him from assumptions. thats his own fault though

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