„Steve“ behauptete, dass ein Turnierspiel verzögert sei. Steve hat gelogen. So wissen wir es.
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„Steve“ behauptete, dass ein Turnierspiel verzögert sei. Steve hat gelogen. So wissen wir es.
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just check when attacks are hitting for both players and input consistency like full vs short hops and who actively tries to use their full arsenal LOL
I ran into a guy named test, he teleported twice and I did the fastest rq I've ever done
I find it weird that Steve has a perfect connection, no issues, no roll backs what so ever. This would almost seem to imply they are the host or not online.
At least without other context to know if this is normal. Numbers mean nothing without proper full context.
what about fps drops? There are ways people can drop the fps on porpuse and slippi can't detect that as far as I know.
Steve may not have been lying, but the connection may not have been the issue either if he was experiencing hardware lag. That being said, if he cant run the game he cant exactly try to run it back lol
Could you link to the python script you made? I want to know how it would work to make a tool for this
Hold on is it normal to have a game with 0 rollbacks at all when your opponent has a few? I get that they don’t have to be symmetrical, but it’s a little odd that it was 0
@AltF4 How do you find out how many times there were rollbacks? Are you using a different form of software other than the slippi launcher?
It's a bold move to taunt and then cry like a bitch.
You should make that little python script you wrote available to online TOs, giving them the ability to make the call soon after the claim.
For resolving disputes like this, do you have any recommendations for what to consider the largest average rollback that you’d still count as playable within a tournament setting?
Man, Slippi really takes note of everything.
I trust he was lying, but I will say though its hypothetically possible Steve experienced a frame pacing issue that happens sometimes in dolphin. It's entirely client-side and happens when dolphin fails to keep the framerate at 60 within a reasonable range, i.e. rapidly fluctuating between, say 51 and 69 FPS, still maintaining gamespeed but is not synced to the monitor. This results in like 1/2 the frames being thrown away visually monitor-wise. for reference, OBS still records a smooth 60fps game. On my old rig I used to experience it regularly on P+ Netplay and occasionally on slippi, with Freesync partially helping the issue.
Is this the "Steve" that they want banned out of Ultimate?
I would not count this as cheating, just dishonourable. There are many times people think they are lagging, but actually are not, usually out of frustration. I'd understand some sort of punishment for wasting other people's time, but I think a temporary ban is too far.
#BanSteve
that fox is so used to rage quitting in unranked he must he done it in the tourny subconsciously 😂
Yeah we need to ban steve
questions:
1) If the rollback data can be asymmetric, doesn't that mean one player could theoretically modify their slp file to make it look like it was laggier than it was?
2) Can TO's and moderators grab SLP data directly from the games without having to ask the players to send the files, which incurs the risk of tampering?
"Notice how Marth sort of teleports around while he's moving"
I, a Smash Ultimate Player, just thought he did that in Melee
Games start on frame -123 to account for the announcers "ready, GO!".
Just call it lagswitching, thats what its already known as.
i might have to drop ultimate and go play melee just because this guy is so good.
Not to defend Steve, but is there another possibility where Steve's computer just couldn't handle running Dolphin and therefore the issue was in Steve's hardware rather than the network? I'm asking out of curiosity, I've never played Melee through Slippi so I don't know what the requirements are like.
How do you find the rollback count. i had a game exactly like this but I don't know how to find he rollbacks
I'll subscribe out of boredom and see if you keep uploading good shit.
Lag is the oldest excuse in the book for being bad.
recording rollbacks is wild. very cool
sometimes i dont think people are lying, even though the data sais otherwise. i say this because there is a mental factor with online play where if your getting recked your mind wants to think it has to be because of lag and can fool itself into thinking it is. not saying thats what he was thinking, but i know ive caught myself thinking like this before when i first played on slippi, but got better with how slippi is after playing on it for awhile. so with that said it is possible he actually felt like it was lagging just because his mind was fooling him from assumptions. thats his own fault though
Ah yes the DSP method
This is becoming a real problem in Scum.
Edit: people faking their lag to get an advantage