23 Gedanken zu „How Blizzard killed World of Warcraft (By getting expansions wrong)“
  1. Remember W3 BlackRock-n-roll? KT points out how the BlackRock orcs maintained a demon gate (mini dark portal of sorts). In TBC those could have been used to create encampments around them from which TBC content could ooze out into the old vanilla content. Also, where are they? I have yet to see one in-game.

  2. For some reason the game is not the same no real leader to fight for, To me when I tanked for the guild Random Violence. We took down the Lich King. Was the best of the best. To me that was a unbelievable great expansion .I am sad the rest following failed me. Then they killed King Varian Wrynn. I lost my love for the game .I JUST KEEP PLAYING AND GRINDING. Now im lost feel like BLIZZARD killed my game, then the LFR MY guild slowly died.

  3. Outland should've been a new lvl 50-60 continent. Same with Northrend etc. Can't blame them though for going with the cash grab version of expansion development. Hindsight only gets better and better with time I suppose.

  4. your point about the sub fee is dumb. you can't compare FPS games to a MMO…. MMOs are 10x harder to make takes 10x as mutch management and has about 1000x more shit that can bug and go wrong.

  5. Twitter man hater, gamer hater, America hater, political activist nut coo coo SJW anger Karen blue hair tossing odd liquid promises to absolve Bobby Kotick of his Epstein's Pizza Democrat Island Sins, and infect Disney, Coco-a-cola, comics, Hollywood, with woke = broke! Because Orange Man bad!

  6. In all honesty, Outland should have been scaled almost the same as The Eastern Kingdoms & Kalimdor. And they should have introduced multiple new races instead of just Belfs and Draenei. Give them starting areas in Outland, like Ogres, Mag'har Orks, Broken Ones (maybe make them Alliance), etc. And at least 1-2 new classes as well (or at least class variants like a Necromancer that uses reskinned Warlock powers, etc)

  7. I just checked wowhead and found something interesting.
    A lvl 60 Green item from Outland is comparable to a lvl 60 BoE Epic item from vanilla. That means TBC Green = Vanilla Epic.
    It's even worse in Wrath. A lvl 70 Green item from Northrend is more powerful than a lvl 70 BoE Epic from TBC.
    With Cataclysm it just went nuts, where questing greens would be on par with ICC gear and Legendary weapons.

    I think this artificial powercreep is the biggest reason why expansions feel like completely separate games stitched together, rather than a single coherent experience. Also the way defense skill works where you can one shot raid bosses if you are a few levels higher. If it weren't for these two things, I think lvl 60 endgame content would still be challenging and rewarding even at level 70, 80 and perhaps beyond. Just like in vanilla it's not unheard of to use lvl 40-50 items at 60, and raid epics should last even longer.

    In fact they should have went the opposite direction – rather than accelerating the powercreep, diminish it. Make it so that the power jump from 60 to 70 is smaller than 50 to 60, then even smaller at 70-80.

    And if they wanted to reset people's progression when new expansions release, they could have done it via Resistances. Make it so TBC content requires Arcane and Fire resistance, vanilla gear doesn't have those, so you would have to use TBC items, even if they had lower ilvl than your Naxx/Aq gear. Wrath would use Shadow/Frost, then Cata would have Fire/Nature. Or they could even introduce new Expansion specific systems (which they like to do nowadays), like Wrath content requiring gear with resistance to Plague, Cata to black dragon flame (like Onyxia Cloak) and so forth.

  8. Its 3am and I just rage quit wow after returning after 6 years, its so annoying how everything I worked so hard for is worthless now. Seeing your name reminded me I have frozen kebabs and pittas in the back of my freezer that have been there for over a year. I just cooked it and it actually was quite nice.

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