34 Gedanken zu „Die Theorie hinter dem Ledge Trapping in Smash Ultimate“
  1. Keeping track of both players & maybe even multiple abilities & items on the screen at once quickly enough to leave computation space for future planning & strats quicker than the other guy, reason is your eyes can only really focus on one thing a time unless your chameleon man 🦎

  2. To me the hardest thing is how to counter oponnent habbits. For some it is easy but sometimes even if i know what's going to happen i just can't find the right option.
    (I think combos are very easy unless you try really hard things like footstool or ice climbers long desyncs)

  3. Poppit's guide on ledge trapping is a lot more helpful than this. I wish there were more examples in this video and also there was no effort put into making the clips actually line up with what was said.

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