Von DotoDoya

30 Gedanken zu „Dragonball GT Isn't Balanced“
  1. I remember loving this game when I was a kid and playing as SSJ4 Goku, I felt like such a badass 😂. Even if the game is bad I have fond memories of it and I always come back to listen that 10/10 intro music as well a SSJ4 Goku's theme.

  2. Demo is beam struggles
    MTO is like an attack rush, done by holding forward then hitting R2 and hitting square & and triangle, then triangle and circle. You can alternate between these two button presses up to 10x or 9x and on the 10th hit triangle and X and do an energy attack.

  3. Personally I don't get the negativity towards the game. Menu looks fine, there are several PS1 game menus that don't look the best or don't age well. It's fine. The "multiple goku's" thing is literally a series staple in DB games. It's fine. 3D models don't look good but that's to be expected from a game as old as Final Bout. Gameplay looks about even with Ultimate Battle 22 which is so/so. Not the best but far from the worse. And the soundtrack for this game is straight fire. I don't see the big issue.

  4. Man. If you guys hated this, then don't ever play the Super Butōden series on the Super Famicom or Buyū Retsuden on the Sega Megadrive. You will cry.

    But real-talk? Pan has a dumb-as-dirt infinite. That's actually how I beat this game.

  5. Lvl up mode… Vegeto lvl 165, from 3 bars to one shot lvl 98 Goku SS4 just pressing one button (May Shenron bless Pan's A.I)

    Forget FFVII, this game was THE grinding session during my childhood, this and "Idainaru DBZ Dentetsu", another gem of PS1 DBZ than these fellas could try too

    And sure, not blocking, not dashing, but only trying buttons (Surprised no Meteor attack was used), but that's whats the game Is about: Just chill, and have a great time…

    Thanks for the memories fine gentlemen

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