21 Gedanken zu „Why Most CASTERS CAN'T GAIN RATING in WoW PvP!“
  1. if tunneling a ranged dps as a melee is a viable playstyle this will always be the case. if they made the interrupt on a longer CD this would help a lot. a kick having a 25 sec CD will drasticly make more ppl do ranged dps. but being locked all the time is not fun. 5 sec kick on a 15 sec cd + other melee 4 sec on 13 sec cd then there is 7 secs to do something. Then u have multiple stuns en ur completely locked out. hence the DEMO lock and bm hunter are so good.

  2. The core information is definitely there: max your globals, don't force hard casts if it's unrealistic to do so, less fakes more baits using another school of magic, etc..
    The 18s clips comparison was surely interesting and it would have been very nice to show a few more exemples (ideally using the same class vs a similar comp). Even entire games. I would personally be very curious to have a series like that on the website. Also, it shouldn't be much work on your side as the most difficult part is just getting your hands on VODs that fit the purpose.

  3. Returning player, left in MoP. Elemental was always my main, but 4 days ago I just farmed my last conquest gear piece and said I would just give up on DPS casters since most of the time I am the target and each class nowadays seems to have at least 3 shut downs, even considering that Elemental nowadays is way better with all those instant casts Lava Busts and useful skills like Icefury for when they lock you in Fire/Nature school, it is still garbage playing the whole match with 2 melees doing everything to stop you from playing while ignoring your teammates. Started farming conquest and rating with my Frost DK and Arms Warrior for the same exact reasons you mentioned in the first minute of this video and it is MUCH more satisfying playing melee.

  4. Its always the SPs struggling the most 🤣 when I have SP in lobby im celebrating for the free wins, even when they can freecast they do no pressure at all and when they get tunneld they are basically a training dummy

  5. I'll tell you why most casters can't gain rating, CAUSE THEY ARE IN LFG. You get one good team and then you q another time and get all noob players and lose all the rating you gained cause most of lfg is people who don't know how to play. The streamers don't understand because they are not down in the trenches where we have to play at….they play with all good players, and when they do zero to hero, they still get good players to q with them, i know i watched the games….i also saw how bad they lost when they played with bad players….

    THE HARD FACTS ARE YOU CANNOT CARRY TWO OTHER PEOPLE IN 3s IF THEY ARE REALLY BAD. maybe a few games here and there at low rating, but its not sustainable.

    If you don't believe me, next time you Q please do your best to Q with low XP players and see how well your Q session goes… no that won't happen, you'll def be checking XP because everyone and knows if you don't check XP you bout to have some bad games….

  6. the irony of shadowpriest being used here and the "just use your instant cast procs" when all of those are getting removed in 10.1 and Spriest is back to hardcasting everything. Rip Shadow.

  7. Here's some of my own experience at low ratings: I only play caster and I'd been really struggling to climb until fairly recently. I always felt like I should have had a high rating and in games where I felt like I played well enough to win 6-0, I'd been getting a lot of 2 or 3 win results. BARELY losing those over and over but still getting hit with massive rating deductions was getting really demoralizing. I kept looking for answers in forums and guides and I didn't see anything helpful until I found a Reddit user who mentioned how, it's not that I'm bad at my spec, it's that I don't properly understand its win conditions in arenas. Now, I think this advice was right and wrong. I applied it to my own play at first under a narrow lens and I still felt like I deserved to win my games. After a while, I started to think about it another way. Maybe others don't understand my class' win conditions – or even their own. That's when things started to click for me. For instance, if my teammate continuously positions themselves out in the open, making things rough on our healer and never adjusting despite taking loads of preventable damage, is there a way that I can distract and disrupt the other team so much that it saves my guy? If my teammates take away my own best win conditions, is there some other way that I can force wins by enabling them instead? It turns out that there often are, which means that I have more control over the outcome of matches than I thought. People will just say stuff like "you win 30%, lose 30%, and can control the other 40%." Well, that's not even true, but the main reason it isn't helpful is because it doesn't really help you understand how to influence the games differently. Maybe you are reacting great. Maybe your positioning is spot on and your damage is fantastic too. Should you do a bit more dps? Should react a little quicker? Sometimes the right move is to just to adjust your play and support the others on your team even when they aren't supporting you. The bad thing about that is that I find it really mentally exhausting. It's not that fun when compared to playing a match where your teammates have great awareness and you are kind of free to focus on what you do best. But, it seems like that's the way to go if you want to break out of low MMR. That's what has worked for me at least and I hope it helps someone who is struggling like I was.

    Now, to confirm what's being said in this video, Skill Capped's comments about not pressing enough buttons is very true. I would even say that's been my top reason for losing games in situations where I could have won – as in the games where the loss was clearly my fault. Almost all of those have come down to not putting enough pressure on the other team because I wasn't using enough GCDs. It's like, scarily easy to fail in that respect without realizing you're doing it. A lot of sudden pressure or a shift in momentum can cloud your ability to notice that and you end up forgetting to hit your buttons while you're reacting to all of those changes in the match. Keep calm and keep pressing buttons. Something is definitely better than nothing in most cases.

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