28 Gedanken zu „Pokemon Let’s GO’s Capture-Animation | Mischen und Marmelade“
  1. Great information! To me it kind of felt like you glossed over the particles emitters and went into more detail on everything else. That's the one part of this video I don't think I understood how you did. Do you have another video where you go into that more thoroughly?

  2. I think you can get a better result of the ball open/close and shake animations by using unity's animation system instead (If you are not intentionally using pure code). Awesome tutorial anyway!

  3. Extremely underrated channel. You're doing so great and since I'm a game artist and love a lot the games you're talking about on your channel I really got interested in your videos. Keep it up man!! : D

  4. Man you are killing it! You're just so talented… I haven't touched unity since my college started. My finals are going on now and here I am seeing these videos… I can't wait for the exams to finish(which they should in a week) and start making games! Thans for the awesome content dude

  5. It's amazing that there are people out there sharing their experience on doing very complex things on Unity and letting newbies know about how to overcome hours and hours of thinking to get something to work. In fact, this has inspired me to start creating simple games applying many of the study cases you present: I cannot thank you enough for what you are doing for the gamedev community. Keep it up!

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