Von AltF4

22 Gedanken zu „Ein Passwort durch interpretativen Tanz und andere wilde Videospiel-Hacks stehlen“
  1. Could you manipulate the expected frame count to be high enough to cause (6 + inputsToCopy * SLIPPI_PAD_DATA_SIZE) to overflow to a value small enough to pass the size check while still keeping the invalid frame count? I think the expression would be implicitly converted to int and I believe that is still 32 bits even on most x64 hardware.

  2. Okay this was way more interesting than I expected. Not gonna lie I subbed for slippi cheaters not CS talk but since I know a tiny bit of programming (a tiny tiny bit) I am able to find this very interesting.

  3. Oh you know what would make a VERY VERY interesting video… Why slippi doesn't have music or transforming stadium. Also possibly how RNG seeds work in slippi. If its all fizzis preference then whatever, its his platform(?) we gotta play by his rules. But if there is some coding reason behind these then that could be cool.

  4. As a computer science student, this was really fascinating to watch! I just finished a semester of networking, so it was fun getting to point at different things and feel like "oh hey! I know what that is!" Really interesting content, it's amazing seeing how all these things work in practice.

  5. Then there's the Even Harder Way: instead of watching your opponent and interpreting the controller inputs they see, watch their inputs coming into your game and see how they react.
    Opponent shielded? Oh, so there's a chance the buffer data caused you to attack! better write that down! or maybe they're just bad…

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