39 Gedanken zu „This *NEW* Mario 3 Hack is CRAZY GOOD (Full Game)“
  1. Lots of great levels. I particularly appreciate the totally unexpected use of a cloud and villain at a level ending. This channel should have 250K subs easily by now, so Kosmic at the moment is 100K under what he deserves. By the end of this year i will somehow have funds sent to both of you for all the top quality vids. Extra thanks for all the laughs 😄

  2. Levels, overworld, title screen, ASM changes, and assembly of everything all happened in one day. 11 hours for the creation portion then (fart) jabem resolved the issues/conflicts that came up the next morning. Props to (fart) jabem for coordinating, managing and dealing with all of us pre-madonnas to make something passable as a game.

  3. you can have any enemy in any kind of level doesn't matter what object set it is. It just comes down to if your putting other enemies from the same clan ,but a different group and that will produce the glitch enemies.

  4. I find it sooo interesting that hackers of smb3 will discover those restrictions of the smb3 engine and thus also the reason why Nintendo designed those levels and boss rooms in such way to work within the boundaries of that game engine,because it is proven that if you try to work outside the boundaries of this game engine,then problems can appear such as the despond of a koopa kid when you walk ouside the screen of it with the concequence of getting stack there forever,as if the smb3 game engine warn you like “if you gonna fuck with me i will gonna fuck with you”
    Now sure if we want to design levels and boss rooms or map screens outside the boundaries of the smb3 engine without getting issues,we may have to moddifie and extend the smb3 engine to get around these restricted boundaries.

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