Heute werfen wir einen ersten Blick auf die neue Fantasy-Konsole von Lexaloffle! Picotron-Links …
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Heute werfen wir einen ersten Blick auf die neue Fantasy-Konsole von Lexaloffle! Picotron-Links …
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Thanks for exploring this for us! I haven't had time to dig into the Picotron Playground so this was a nice concise look at what it is. Can't wait to write lots of my bloated object-oriented code in a new platform! 😉
Cool overview (+poking around) of what is "currently" available in the Picotron Playground. 👍
I'm so damn excited for this to (eventually) become a full system for us to make some amazing things! 😊
Those colour tables 😱 very powerful, many possibilities, potential nightmare to debug 🤣
I might play with it some but I'm probably going to stay in pico-8 for now as my primary focus is on solo hobbyist game dev at a casual pace, balanced with the rest of my life. Picotron seems like it would invite content scope and complexity problems that so far only pico-8 has truly allowed me to escape so that making games is purely a comfort and joy rather than a chore. But I'm excited to see what others make in it, and I have one project which I could maybe see porting to picotron which was made in Love2D, perhaps, only it used a 256 color mode…so not sure how that would play out.
I really hope to create next games in Picotron, as it might be a perfect spot for me in terms of amount of restrictions, aesthetic, coziness. And I love that with PICO-8 I can simply put my game on web and expect it to run with same performance (fake CPU) as on a desktop, so I highly expect it to happen for Picotron as well 🙂
WOAH that is very cool!
I love you!
YEEEEEEEEEEEEEEEEEEEEEAAAAAAAAAAAAAH PICOTROOOOOOOOOOOON!!!! GOD DAMN YES finally!!!!!
Pretty cool! The high resolution kinda puts me off, but the larger color palette is nice. I'm actually very interested on the sound and music part of this. I use pico 8 to make sounds and music for other projects, so if picotron turns out to be a more capable version of that (while keeping the same crunchy sound vibe) it will be very nice.
god the stuff thats gonna be made with this is gonna blow some minds, mine included. its going for that n64/ 64 bit era aesthetic but people are gonna push it way past that
Fun fact, the PSP has a resolution of 480×272
I forget to and don't drink enough water, thanks so much.
Also picotron woo!
Came for Picotron, stayed for mechanical keyboard ASMR. Another top notch video Krystian!
I’d stick with pico8 for now until I finish my project, as the higher resolution really makes more challenges. But I’m looking forward to picotron.
27:15 I would assume that u8 refers to an unsigned 8-bit value (0-255). What would happen if you changed it to u16, f8, s32, or something is left as an exercise to the reader.
It uses the same res as the PSP
super cool
My pico-8/gameboy brain is melting from how powerful this is. Like wow I can't wait to work on this once I'm done with my current projects.
Oh God! here we go, again … I'm already throw my money in the screen…
Loved the color table explanation and demo, fantastic. Exciting to see you having so much fun with the Explorer already in such an early state!
Wow this is so exciting! Thanks for the overview, can't wait to try developing games on Picotron once it's out!
Your channel is truly a joy, thank you!
Less 'The Future of PICO-8' and more like 'The PICO-8 of the Future'.
the cool thing about the desktop feature, is that it potentially opens up the opportunity to code tools to work on the main game. an example of this is integrating PicoCAD to the environment, and export the models directly into Picotron, just like any other built in tool like the sprite editor.
Edit: you beat me to the punch, should have watched the whole section before commenting
The u8 on user data creation must mean “unsigned 8-bit”. Will probably change how operations affect the memory, or what operations can be applied
The resolution is what has me hooked. I haven’t been able to get past the low res of pico 8 and this solves that conpletely. This is like Commodore Amiga resolutions if it was widescreen. Thank you.
As someone who has made several pico-8 games, I think the increased screen resolution of picotron is going to be prohibitive for making sprite-based games as it will require a very significant asset-creation overhead. However, if this can make doing 3D easier then that is where I see this new system really shining.
u8 usually means "unsigned 8bit integer"
I'm interested in what historic systems Picotron is going to be roughly equivalent to, or rather inspired by. I know Pico-8 has far more power than a NES but it's look and feel is definitely in that area and the games reflect it.
What I've seen so far, and someone else in the comments mentioned it, it looks sort of Amiga-ish, which would be a really interesting step on from Pico-8. The .p64 filenames kind of point towards a leap to something like the N64, which would be way more powerful but also daunting for bedroom programmers like myself.
I can't wait to see what's to come with the sprite, map and sound editors.
Interesting video! Will you do a new game tutorial series in Picotron?
Been playing around with this all day. I cannot wait for the release of the beta, and to see how Zep evolves the program based on our feedback. Already seems to be incredibly powerful
Looks great! I think the expandibility thing is going to be a major part of picotron, and we will be able to program and share new libraries and development tools more easily. I can't wait to see more!
I think I will stick with pico8 until this gets further along. The colour tables look really nice! Thanks for the overview!
I'm big on your tutorial videos, they motivated me to start using Pico-8 for game development. I'm it's not too much to ask, but please may you do a tutorial videos on Pacman like game
So Pico-16 might become a thing after all.