Von Osirus

22 Gedanken zu „Wie man 7 Sterne CINDERACE Tera Raid EVENT in Pokemon Scarlet and Violet EINFACH besiegt“
  1. Dachbun is most likely be good especially with the ghost tera type since it's ability buffs it if fire type moves is used on it and it has a wide move set of fairy type moves which is super effective against fighting and fighting won't effect it when it's using it's tera type

  2. Whatever Pokemon you use, do it alone. I had dyna raids online past couple days because I needed to farm exp Candies but whatever joined looked only good on first glance. The best pokemon won't help if ya not know how to use it online with multiple players in Raids. First and most important thing is stay alive and if ya figure ya can't do much to beat the Pokemon then help out the others who may can. Keep an eye on the healthieness off ya fellow team mates cheer and heal and keep all pokemon without a knock out as long as possible.

    Well sorry I think I made a wrong turn here but damn I'm kinda PO after these past couple days!

  3. A grim would be super good to help out your team if your online. Screen/scary face(before it puts up sheild) helps out a lot. Then just go for spirt break, max your hp and do 50/50 for attack and def, and left overs/light clay or even shell is good too.

  4. If High Jump Kick misses and deals damage to itself, that opens up the possibility to ground types with Sand Veil.

    Cinderace – (base stats) – mid hp/high atk/mid sp.atk/mid def/mif sp.def/high spd)

    Other Options:
    Camerupt – (base stats) – mid hp/high atk/high sp.atk/mid def/sp.def/low spd.
    Ground/Psychic Tera (zen headbutt & solid rock ability)

    These pokemon listed have a high def stat and can dish out some heavy attacks.

    Donphan – (base stats) – high hp/high atk/mid sp atk/high def/low sp.def/low spd.
    Ground/Psychic/Fairy Type (Play rough/Earthquake/Bulldoze & sand veil ability)

    Great Tusk – (base stats) – high hp/high atk/low sp.atk/high def/low sp.def/mid spd.
    Psychic/Ground Tera Great Tusk (Zen Headbutt/EarthQ/Bulldoze & booster energy)

    Iron Treads – (base stats) – high hp/high atk/mid sp.atk/high def/mid sp.def/ high spd.
    Psychic/Ground Tera Iron Treads (Zen Headbutt/EarthQ/Bulldoze & booster energy)
    Because its a steel type, it will more than likely use high jump kick. hitting it with sand attack would be awesome. If high jump kick actually misses and deals damage to itself, you can potentially get it to spam the move and try to remove debuffs before you tera.

    Sandaconda – (base stats) – mid hp/high atk/mid sp.atk/high def/mid sp.def/mid spd.
    Psychic/Ground Tera Sandaconda (Zen Headbutt/EarthQ/Bulldoze/Sandstorm/Sand tomb w. binding band & Sand veil/Sand spit ability)

    Tera blast is the only special move Cinderace has. It will prioritize physical attacks.
    Most likely hit you with random attacks till it locks onto a super effective move, then start buffing itself with bulk up/swords dance. (if it realizes that will-o-wisp wont be effective)
    Or it will use will-o-wisp and spam pyro ball

    Because it's so fast, a trick room setup would be choice. and any healing is welcomed/reccomended. But if you put alot of evs into def/atk/sp.atk/hp you should be able to tank it pretty well.

    Sand veil is a great choice because it only has 2 moves that are at 90% accuracy. High Jump Kick and Pyro ball.

    Evading those moves will grant you extra time to attack as well as pelting the pokemon with sand. (slapping sand tomb on it would also add to the damage over time, and force it to clear debuffs)

    Still looking for other counters but those are some of the best alternative options I could find thus far.

  5. OK. Your Armarouge build is good, but it could be better.

    First, we can use Psychic terrain to our advantage in two different ways, and we dont need speed control over cinderace, so..
    Psychic Terrain > Trick Room

    This can be used to negate our one weakness to dark, sucker punch, and we can have a way better damage output with Expanding Force.
    Expanding Force is going to be better to use than Psychic, so its the obvious choice to remove Psychic.
    Expanding Force > Psychic

    That would lead to the final moveset to be..

    Psychic Terrain
    Expanding Force
    Reflect
    Calm Mind

    I feel like this is better because you deal a way better damage output which is the best thing to do during raid battles. This also removes our one possible weakness to this raid, although we do lose speed control.

  6. This isn’t regarding the cinderence raid but I’ve seen a pretty good usaring build being used lately, belly drum and self burns and uses facade I think it was. Would you have a build for that. Thanks for the builds, I got tired of using the same azumaril, gholdengo, and iron hands every raid

  7. It's a shame that statuses aren't all useful in raids.
    Would be fun to have a team where it's like Merciless Toxapex using baleful bunker to set up poison for auto 1.5x crit damage as well as some Hex users to really just add some pain.
    Makes me sad that raids are just azu=win 😂

  8. just one thing with flutter mane, it has an abysmal defence stat. so cinderace might just burn through flutter mane.
    looking at Armarouge though, it looks mighty interesting for this raid for sure. unfortunately we aren't sure how librero is going to interact with Terastelization though.

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