Mein Support-A-Creator-Code: LETHAMYR Wenden Sie den Code im Rocket League Store an, um mich zu unterstützen! (oben rechts im Laden) Jon …
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Mein Support-A-Creator-Code: LETHAMYR Wenden Sie den Code im Rocket League Store an, um mich zu unterstützen! (oben rechts im Laden) Jon …
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rocket league but with boats.
I would just love to see this same thing again. I kinda just wish this video was longer lol
Hmm, I saw those balls spawning at the top. Are you using the ball's random spawning mechanics to determine the spawning of the barrels? Having them spawn, hit a switch to spawn a barrel, then despawn the ball for it to repeat? And I think they are rolling by just annimation right? Not by physics? And what if they were to fall by physics? Giving quite choatic drops? Does haymaker work on objects that arent defined as a ball? Man I wish I knew how to make maps… XD Great vid though 👌
can you flip or jump?
leth making ppl lose?
if you added a ball and a goal up the top or something like that, it could be nice way to keep track of scores
Temple run idea?
It might be more interesting if there was a way to tell where the next barrel would be spawning, with a delay. Like a half-transparent barrel appearing 3 seconds before the next spawns. It leaves some place for anticipation and removes the results of randomness.
As a video idea you could do whoever last touched it gets a goal second up to a 100 and the aim is to always have touched it last
Some power up pads sprinkled along the side would make it interesting, enticing the player to go to the most dangerous side for a nitro (think Rumble) or a temporary shield which could absorb one barrel hit.
To add further meta strat, a car hitting a barrel could destroy it, so a team could either shield one player for a point (sacrificing themselves) or deliberately bump opposing team into a barrel to create an opening.
What if you put a ball and both team goals at top. First to the top can score for their team.
I feel like staying toward the center as much as possible is the best strat here. RNG is still gonna reign supreme, but it looked like staying toward the center, more people got near the top quicker. This looks like a load a fun!
This was one of my favorite things in halo
Love the videos! Keep it up!
Hi
Donkey Kong original: carefully dodge barrels
Donkey Kong in rl: MONKE MONKE MONKE
BRUHH THE HALO REFERENCE BROUGHY BACK SO MANY MEMORIES
Do we get access to this map if we join your patreon?
so when are you putting it on your website
Lmao Spyder's scream tho
Hey leth, I saw your video featuring the whack a mole workshop. I can't wait to try it out, I feel like it will be a goated training map like Dacia or your rings maps.
“No Way Spyder your gonna make it!”
Spyder: flattened
When is this gonna be on ur website
And this my friends is why stage hazards are never purely RNG based, because that spins wildly out of control. And if your best advice for beating sth is "just pray" then you messed up bigtime.
19:20 hahaahahahahaha
Guh fix your internet bro. Always lagging lol
Do it with rumble power effects like the teleporting will be cool
I see a lot of Caster's Curse here.
Out of all the textures you can pick for a barrel… Is it to create the illusion of roling?
What’s the map called so I can download it possibly?😊
You could put a ball and a goal at the top so that you get a respawn and a point when you reach the top