Von Lethamyr

21 Gedanken zu „Rocket League REVERSE Hide & Seek is HILARIOUS“
  1. Hi leth, heres a fun way I play sardines:
    • 1 guy hides
    • seekers have to find the hider, but cannot say that they have found the hider (they can do fake call outs like "where is he??" "This is impossible" when they found the hider)
    • when there is only 1 seeker remaining, all the now hiders have to go find the seeker and demo him

    POINTS:
    • all the seekers that find the hider gets 1 point
    • whoever demoed the last seeker gets a point
    (set it so everyone can demo eachother no matter what team they are on using mutators)

  2. Figure out a point system then go round 2 on a different large map 😀
    In order of which seeker finds the hider first:
    Just regular podium style
    1st: 3 points
    2nd: 2 points
    3rd: 1 point
    4th: 0 points

    Points for the Seeker by the end of the time limit:
    (Based on how many seekers find the hider)
    5 points: 0 found
    3 points: 1 found
    0 points: 2+ found

    Maybe have a limited amount of hints, if the end prize is for money.

  3. 20:53 This whole saga was great lmao
    22:31 why is this so satisfying? So silly but I feel like I could watch them do this all day lmao
    29:49 Leth not being able to get into the spot and Zurx just trying to get him to be quiet to not ruin it 😂😂

    And DANNY LOL you didn't have to go this hard 😂😂😂 both the beginning montage and what I'll call "fart detective" were so good.
    Hide and seek with the boys is always good, especially on this enormous map, but still I'd love to see even more! Play sardines on the gorgeous Majora's Mask map. Need to see more games on that one!

  4. Great video like always!! maybe next time, the most time hidding, wins, and this can determine the places; the hidding time can start when other find the first hidden.
    For example: Leth is the first hidden but his hidding time doesen´t start excetp when the first persone (sardine) find Leth, so… they can start the hidding time at the same time, when other one find Leth he starts his own hidding time, hope this makes sense 😀

  5. If anyone is wondering, the rounds go like this (at least from the rules I found):
    Leth Hiding: Guh 5; Zurx 0; JG 0; Trev 0; Leth 0
    Trev Hiding: Guh 10; Zurx 3; JG 1; Trev 0; Leth 0
    JG Hiding: Guh 10; Zurx 3; JG 1; Trev 5; Leth 0
    Guh Hiding: Guh 10; Zurx 3; JG 2; Trev 10; Leth 3

    Zurx Hiding: Guh 11; Zurx 3; JG 2; Trev 13; Leth 7
    PS: 1st seeker +5; 2nd seeker +3, 3rd seeker +1

  6. The max number of points you can acquire reach round is equal to the total number of players. The points everyone gets upon finding the hider is inversely proportional to how many have found the hider.

    So in a game of four people, if the hider isn't found by anyone, the hider gets 4 points. If one person finds the hider, they both get 3. And if two people find the hider, everyone gets 2. If everyone finds the hider, everyone gets 1 point.

    It's proportional to the player count – 5 points for 5 players, 4 points for being found by one, 3 for being found by two, and so on.

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