Von Lethamyr

34 Gedanken zu „I gave the Rocket League ball ZERO FRICTION… here's what happened“
  1. You see technically Ice on Ice friction is never 0. The static friction of Ice on Ice would be 0.1 and the kinetic friction would be 0.03. Assuming the rocket league ball is made of a steel alloy then the static friction would be 0.4 and the kinetic friction would be 0.02.

  2. This comment will be lost but I’ve always wanted to see a ball with mass so if you hit it fast enough it would just knock people out of the way. If you think this would be interesting you’re also the man that can make it happen as I play on ps4

  3. How about a mode with wind? The wind would be random direction (N,E,S,W or any in between) and the speed of the wind would also be random. This would also be applied to the XYZ plane and not just a 2D matter of X and Y plane.

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