42 Gedanken zu „Wie wir Dr. Mario in Smash Ultimate repariert haben“
  1. Love the stethoscope idea. I'd also replace his down tilt with the stethoscope. The move would function exactly the same, as a poke and combo tool, but it'd have more range and be disjointed. I'd also increase the hitstun on his pills so that they give him more time to land hits off of them or reposition.

  2. Have his pills slightly downgrade opponents when hit while slightly buffing him if he touches the pills himself.

    Run and Air speed effected and lasts for 10 seconds with 20 seconds cooldwon to be buffed/nerfed again.

  3. Maybe he could have peach’s turnips, but instead pills that heal himself and others. There could also be the change of pulling a high healing item like a tomato or heart.

    Edit: Here’s Another Idea: Maybe the pills can also act like Shulk’s Monado Arts. Red = Smash&Buster, Blue = Speed&Jump, Yellow = Shield.

  4. Normally I don’t have an issue with clones but Dr. Mario feels so forced in since he’s not an echo or an alt but he’s basically just Mario in a different costume and the only moves that represent his character is his Side and Neutral B so I’m thinking it’d be cool to have him feel like a legit doctor and have more of a doctor play style that would be very unique.

    His Up B he’d lunge upward with a poisonous needle and it deals some damage/launch and poisons the opponent for a little bit. On ground it won’t move just like Link’s Up B but you can aim it.

    His Down B an X-Ray pops in front of him that inverts their colors like Luigi’s Brawl Final Smash while Dr. Mario swirls around them fastly while wrapping them around in a cast strangling them to the point where they explode (not actually KOing them) and they reappear flying up.

    Maybe the Side and Down B should be switched around

    Also stethoscope grab

  5. “They made his up B garbage so that he could be balanced” stares at all the other characters who can up b more than 5 inches off the ground while being a punishing heavy. Literally just give him a bit more length and he’d be fine. maybe it would be excusable if he was faster in the air or if he had a side dash like Ganon but it’s criminal with how slow he is and how garbage his recovery is. It makes him insanely predictable off the stage.

  6. what i would do is i would increase down b’s ability to rise, especially off of a jump, even just by a slight amount, thus would help immensely in his vertical recovery and now he doesn’t die from neutral air dodge at ledge height

  7. I'd like to see more emphasis on his pills. Imagine if every time he drops one instead of it disappearing it stays and can be picked up. Additionally if multiple pills stack up, if the colors match he gets a bonus based on color like health or damage increase. We'd have to see which one's coming next on his icon so it's not impossible to strategize.

  8. There are a few reasons why I main dr Mario and a few others instead of Mario,
    1. Down b, the biggest reason, because not only does it connect really well and is mobile, but it’s a recovery move, if someone charges a forward smash, BOOM, spam down b and dodge it, someone trying to fast fall down stage, BOOM, spam down b and kill confirm, are you vulnerable in a walljump pit in yoshi’s island and a few others, BOOM, quickly walljump and no cooldown while down b and walljumping
    2. a lot of people can DI out of combos or atleast use a dumbass counter while using Mario, dr Mario has higher damage and knock back for most of his moves, including up tilt.
    3. his back throw and up air can give good knock back and combining, not only does it ALSO do more knock back than Mario’s back throw, but he does more damage in general, so edge guarding- BOOM, down b, and a few hits with up throw and up air- BOOM, spam down b
    I think the only downside to dr Mario is obviously his recovery, which can be bad if fighting falcon and joker, but dr Mario is still my main because of these reasons, and mostly because of spam down b

  9. I am also gonna add one here. Make Doc's cape push him back a bit if you hold the b button while midair. That way, you can b-reverse with it and gain more horizontal speed, improving his "cape-abilities" offstage. This can also serve as a parallel to Mario's cape, where instead of a stalling feint, it's a horizontal one. If you just tap the b button, it works as it does now, helping yyou properly position yourself against projectiles offstage.

  10. Dr. Mario would be so much better if they would 1. Give him more air speed. His recovery would improve sooo much from this, and his combo game would too. 2. Buff his pills. They’re the iconic part of Dr. Mario, and if they were the main tool he used, it would be pretty cool. Just make the Doc have less lag after shooting it so that you can follow up easier and hit those pill confirms more consistently. 3. They need to reduce the end lag of his down B. It would increase his recovery and would make it a cool mix up in neutral

  11. A small change I would make to doc is changing his down throw to bury the opponent in the ground for a short time, that way it can be comboed into his up-b and give him another super consistent way to get k.o's , I also really like the tether idea for him it would help him allot

  12. Docs pills, while useful, aren't that good. They're just something to throw at the opponent to make them react, perhaps if they had side effects like slightly decreasing attack, causing a weakness so they receive more damage or knock back, etc.

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