Einige Vorschläge für die kommende Fortsetzung des größten Stadtsimulators aller Zeiten. Lesen Sie hier den Begleitartikel: …
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Einige Vorschläge für die kommende Fortsetzung des größten Stadtsimulators aller Zeiten. Lesen Sie hier den Begleitartikel: …
© Artikelquelle
Err…. what about the new PlayStation and Xbox
I dropped the like because of the "It's my channel and I'll ruin it if I want to". You do You is the only way to live. And the comment is just to mess with their algorithm. Petty spite toward corporations aside I enjoyed the video even if I don't agree with all your suggestions.
I'm fine with mandatory parking as long as we get parking structures as well
Multiplayer.
Parking lots/garages that lead to residential and commercial zones via bike/walking paths. Eliminating the need to build alongside a roadway
… he's right, you know ?
The number one thing I would like is for traffic to yield so that they don't cause a cluster in the intersections. Other than that I really Love Cities Skylines
Make it possible to adjust some realism parameter when it comes to what are acceptable grades for road and rail. That would force you to adapt more to topography.
Why doesn't industry require public transport? How do people get to work?
yes, change the water management, it is a brain dead waste of time.
managing parking would also be highly interesting.
Hahah this is golden! The algorithm better pick this one up
I dont even play city skylines yet I watched the whole thing…
That electricity buying thing is in Workers & Resources: Soviet Republic
11:01 Flint Michigan wants to know your location
Bigger map
please tell mr b tongue to come back to youtube
Excellent points.
For religious buildings, SimCity 4 added a generic House of Worship.
That would be a decent solution for Cities Skylines 2.
Future DLC packs could add churches, synagogues, mosques and other specific worship buildings.
Add storefronts, as in CivCity: Rome.
Highrise residential, office and hotel buildings would be able to host low-density commercial buildings in their bottom floor.
What I would like to see is a remastering of the road system. Perhaps a "build your burger" style where you can create templates for streets lane by lane with the current street selection available as presets. In addition, I'd like to see tram tracks and trolleybus wires to be inserted on a lane by lane basis as well. This would eliminate the ugly unwanted turns.
Basically, I'd like to eliminate the need for mod packs like this one:
https://steamcommunity.com/workshop/filedetails/?id=1195152938
Nooooo! More skylines!
Cities: Skylines <— idiotic name. Skylines 2 <— Much improved. It's not as great of a name as Simcity but 1 million times better than the bloated name it has today.
Don't use Unity for the love of zod
1. Yes! Absolutely.
2. No, thanks. I have no interest in dealing with parking in such a sprawling game.
3. Yup. Farms don't work particularly well. I preferred them in Cities XL.
4. Yup! Streets with water and power is exactly one of the things I thought prior games fixed.
5. Good call. Trading with other cities/towns is another cool thing Cities XL did to allow for specialized cities (ie. farm cities).
6. lol
Power lines going away is my TOP thing to go in the future. It adds nothing.
I'd enjoy a more dynamic weather system. I was disappointed winter cities stay in winter forever. Your suggestions are very good too.
Mum where are we going today?
Mum: Today dear we are going to visit the beautiful 2×2 Simple Car Park
Yay!
I don't know why I found that so funny…
A sense of pride and accomplishment
RE: Self Sufficiency; good concept but the fact that you are already not playing with population based tech requirements turned off (which don't exist in the real world, not to mention the American euclidean style zoning being forced on cities automatically by default when many other models exist) but free money turned on……
30k views are a f**k ton and it's not even your least viewed video with 48k views currently (more than this video).
EWAUGH! Next Gen season 1, don't do that without a warning.
Make it so it takes really long time to build houses, and there should be construction sites with dirt and stuff. Not magically appearint houses like in Warcraft 3.
3:50 "haul granny's carcass away" LOL
man you've REALLY thought about this game a lot. interesting points of view
skylines sucks, fuck unity
In addition to parking, having the ability to build pedestrian-only areas with residential and commercial buildings, and simulating the casualties of traffic accidents would be really nice. In-game, interchange design doesn't need to consider safety, so popular real-world designs like the diverging diamond are mechanically useless. It would be really cool to have actual traffic accidents block up your city, but even a rough estimation of casualties based on number of lanes and density/speed of cars in an area would give something else to consider in your designs
The deathcare thing might be manageable by randomizing age of migration
It also needs mid-density and mixed zoning: most cities are made up of terraced housing and mixed use, 2 and a half story buildings.
Great video. Please also implement blueprinting. As in "instead of demolishing a couple of blocks to erect new infrastructure, just to find out that I missed a cemetery that needs to be emptied before I can move it, let me make plans for the new infrastructure in blueprint mode, where I superimpose a blueprint over existing real estate, without demolishing anything". Then, only after I make tweaks, check for conflicts and make sure the cost is right in blueprinting I push a "construct" button and the blueprint executes by demolishing the old and erecting the new.