23 Gedanken zu „10 *MEHR* Dinge, die jeder in der Mario Kart Tour hasst“
  1. The thing I will forever hate abt this game is how stiff the controls are, now matter how much I slide my finger the kart wont turn tightly enough for me. Going from this game to deluxe is always such a reliever. After almost 4 years its impressive how many flaws the game still has. Imma still enjoy it but I am not spending more than a couple of minutes a day trying to grind for stuff I probably wont even get

  2. Your last "thing everybody hates" in this new and current era was truly fitting. Something really lazy I will always remember through the few months of playing the game is this year's Bowser Tour because of how much potential was wasted in it. Everybody thought what would come after the Spring Tour was a Koopaling Tour thanks to the Mii suits coming after the former being based on Larry, Iggy, Roy, and Ludwig, then there was the new SNES Bowser Castle track. When the next tour was revealed in week two of the Spring Tour, it turned out to just be another Bowser Tour with NO new Bowser alt or driver (aside from Mii suits) at all, just three new karts (with one being an utterly bland and generic gold alt), two new gliders (also with one being gold), and new Balloon designs based on Bowser and the Koopalings. Nintendo had a Koopaling Tour right in front of them because of those Mii suits and could have made alts for the Koopalings that are not Larry since they have not had one at all. If they were going to do a Bowser Tour recap instead, a Bowser alt like Wedding Bowser was a simple compromise, but nope, no compromise, just the new Bowser Castle tracks revealed in its trailer that were the main or only highlights of yet another boring tour recap.

    Personally, I hate tiers and ranked cups due to the grand prize not even being worth going for. And do not even get me started with the absolute frustration of these entirely due to merciless bots, wack controls, lag, not having the right combinations, and, even worse, having terrible luck with the items gotten, even with the right drivers, potentially ruining your chances of getting a higher score than what you got initially in order to either secure the top spot or get back on the top.

  3. The final point was so unsurprising. I mean seriously, almost everything of that you mentioned were the reason why I gave up on this game, like when we've been getting 2 Peach vs. Bowser Tours TWICE a year, which is having 2 Sydney Tours in 2021, and having 3 Mario vs. Luigi Tours overall! Not to mention that we had the infamous 2023 New Year's Tour where we just had to race on R/T tracks.

  4. 2:19 A similar thing happened to me that tour too. When I saw the star appear, I held my breath hoping for Chef Rosalina, and it ended up being the much less impressive Lederhosen Luigi. It ended up taking me 92 pulls to finally get her.

  5. 15:27 I don't have a specific driver that I despise, the item that I despise is the Blooper (unless it's a Frenzy), and the course that I despise is Donut Plains 1. Except for the T variant, because Rosalina (Swimwear) is top shelf there.

  6. 22:57 If I worked for Nintendo, things would be WAY different. I can come up with a LOT of ideas to keep each tour interesting. For example, the 2023 Mario Tour would debut Mario in his soccer outfit from Battle League.

  7. For the past month I've been getting a bunch of letters and emails from University of Arizona saying "Dear future Wildcat." What they don't know is that I want to go to KSU-also the Wildcats!

  8. Just watched through the whole video and got to say there is some things I disagree with but overall still a lot of good points.

    Things I disagree agree with:
    Your first point about things being over priced in the spotlight shop I disagree agree with even if you can not even make 50 rubies off the guaranteed free rubies you get there is usually always challenges up almost tourly bow that give rubies and you are basically guaranteed to get some from the MP, Token Shop, or Today's challenge pipes and you just got to pick and choose wisely what you want and save your rubies.

    The other thing I disagree with is in the final part about Nintendo being lazy I can definitely agree with most things you said other than the new drivers like Kitsune Luigi or Penguin toad debuting in tours that you saud didn't fit. Yes it would have been cool to get a DK alt for those tours but they definitely still fit the theme of the tour it doesn't always have to deal with the tracks that come out but the name or overall theme of the tour goes with it also hence why we got Kitsune Luigi in ANIMAL Tour.
    Sorry about these small paragraphs lol 😅 just wanted to say my disagreements but overall still great video

  9. Win you just roasted a Nintendo you are right they are lazy. They fall far from Greece that used to be so good at giving us stuff but now they became lazy and Mario kart tour is not even the same anymore and they need to change the ruby system from being wag like made the characters Elise 50 Rubys make the high in characters at least 60 Rubys. That way people don’t have to spend so much Rubys on one character and make the glider the least 20 rubies and make the cards 20 rubies but no, they fell far from grays. Some of the character items aren’t even that good neither and some of the characters keep getting the same items over and over and over again, they need to be more creative and bring out new better items and stop giving us three colors. I thought we were going to fix this problem Nintendo♦️🫤🫤🫤

  10. Okay, usually I'm one of the biggest defenders of Mario Kart Tour, but from experience, Natedawg19 has bought out so many good points that I actually agree with (I still enjoy Mario Kart Tour but I wish these problems get resolved):

    I was already against the price of drivers in terms of rubies when the spotlight shop first came out. A lot of us agreed it should've been 120 (even before the update occurred) instead of 150.

    Maintaining our combo is still hard to do. I actually tried asking customer support (via MKT app) if the developers could add a meter or a timer so players would know how much time they have to keep the combo going. It's bad enough the combo is just as hard to keep in the challenges now.

    I noticed lag happening during single player despite having an Android 12 phone for a couple of years.

    Frenzy probability has gotten ridiculous. I don't care about all cup rank but whenever I'm not competing in rank cup, I get giant banana, coin, or coin box frenzies and almost always get 2 or three of them in a single race but when I start competing in rank cup, it take me dozens of tries to get any frenzy. It didn't matter what level the drivers were. It's like my good luck slowly disappeared since the spotlight shop happened.

    Some tracks are hard to maintain combos without the trick variants (always has been an issue since the beginning) but I've seen people somehow manage to pull off non-stop combos and get really high scores.

    The problems with the controls are exactly how you explained it (except the items part) and I first thought the controls were weird when the game first came out but I've gotten used to it until I realized this situation is different than before.

    Battle Mode music already prepared for certain stages but went unused is definitely lazy.

  11. One more thing I hate is when Nintendo doesn't add ramps or things to keep your combo on T or R/T tracks but instead adds coins. CPUs take them and you lose your combo when grinding for lucky seven or boomerang frenzies.

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